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#ifndef SPELL_WARZ_GAME_HPP
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#define SPELL_WARZ_GAME_HPP 1
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#include <map>
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#include <vector>
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#include "Element.hpp"
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#include "Spell.hpp"
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#include "Character.hpp"
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namespace Game
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{
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extern std::map<std::string, Element> Elements;
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extern std::map<Element, std::vector<Spell>> SpellBook;
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extern std::vector<Character> PlayerParty;
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void init();
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bool isPartyAlive(std::vector<Character *> &party);
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} // namespace Game
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#endif
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