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#ifndef SPELL_WARZ_GAME_HPP
#define SPELL_WARZ_GAME_HPP 1
#include <map>
#include <vector>
#include "Element.hpp"
#include "Spell.hpp"
#include "Character.hpp"
namespace Game
{
extern std::map<std::string, Element> Elements;
extern std::map<Element, std::vector<Spell>> SpellBook;
extern std::vector<Character> PlayerParty;
void init();
bool isPartyAlive(std::vector<Character *> &party);
} // namespace Game
#endif