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- #ifndef SPELL_WARZ_GAME_HPP
- #define SPELL_WARZ_GAME_HPP 1
-
- #include <map>
- #include <vector>
-
- #include "Element.hpp"
- #include "Spell.hpp"
- #include "Character.hpp"
-
- namespace Game
- {
- extern std::map<std::string, Element> Elements;
- extern std::map<Element, std::vector<Spell>> SpellBook;
- extern std::vector<Character> PlayerParty;
-
- void init();
- bool isPartyAlive(std::vector<Character *> &party);
-
- } // namespace Game
-
- #endif
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