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- #include "Character.hpp"
-
- const int Character::maxLevel = 0xffff;
- const int Character::maxExperience = 0x0fffffff;
- Character::Character(std::string characterName,
- Element *characterAffinity)
- {
- this->name = characterName;
- this->affinity = characterAffinity;
- this->level = 1;
- this->experience = 0;
- this->maxHP = 100;
- this->maxMP = 50;
- this->curHP = this->maxHP;
- this->curMP = this->maxMP;
- }
-
- Character::Character(std::string characterName,
- Element *characterAffinity,
- int characterLevel)
- {
- this->name = characterName;
- this->affinity = characterAffinity;
- this->level = characterLevel;
- this->experience = characterLevel;
- this->maxHP = characterLevel * 10;
- this->curHP = this->maxHP;
- this->maxMP = characterLevel * 5;
- this->curMP = this->maxMP;
- }
-
- Character::Character(std::string characterName,
- Element *characterAffinity,
- int characterLevel,
- int characterHP,
- int characterMP)
- {
- this->name = characterName;
- this->affinity = characterAffinity;
- this->level = characterLevel;
- this->experience = characterLevel;
- this->maxHP = characterHP;
- this->curHP = this->maxHP;
- this->maxMP = characterMP;
- this->curMP = this->maxMP;
- }
-
- std::string Character::getName()
- {
- return this->name;
- }
-
- int Character::getLevel()
- {
- if (this->level > Character::maxLevel)
- {
- exit(-1);
- }
- return this->level;
- }
-
- int Character::getExperience()
- {
- if (this->experience > Character::maxExperience)
- {
- exit(-1);
- }
- return this->experience;
- }
-
- int Character::getMaxHP()
- {
- return this->maxHP;
- }
-
- int Character::getCurHP()
- {
- if (this->curHP > this->maxHP)
- {
- exit(-1);
- }
- return this->curHP;
- }
-
- int Character::getMaxMP()
- {
- return this->maxMP;
- }
-
- int Character::getCurMP()
- {
- if (this->curMP > this->maxMP)
- {
- exit(-1);
- }
- return this->curMP;
- }
-
- void Character::levelUp()
- {
- if ((this->level <= maxLevel) && this->readytoLevelUp())
- {
- this->experience -= this->toNextLevel();
- this->level++;
- this->maxHP += 10;
- this->maxMP += 5;
- this->curHP = this->maxHP;
- this->curMP = this->maxMP;
- }
- }
-
- void Character::restoreHP(int n)
- {
- this->curHP += n;
- if (this->curHP > this->maxHP)
- {
- this->curHP = this->maxHP;
- }
- }
-
- void Character::restoreMP(int n)
- {
- this->curMP += n;
- if (this->curMP > this->maxMP)
- {
- this->curMP = this->maxMP;
- }
- }
-
- void Character::reduceHP(int n)
- {
- this->curHP -= n;
- }
-
- void Character::reduceMP(int n)
- {
- this->curMP -= n;
- }
-
- bool Character::isAlive()
- {
- return this->curHP > 0;
- }
-
- int Character::toNextLevel()
- {
- return (this->level + 1) * (this->level + 1);
- }
-
- bool Character::readytoLevelUp()
- {
- return (this->toNextLevel() <= this->experience);
- }
-
- void Character::increaseExperience(int n)
- {
- this->experience += n;
- if (this->experience > maxExperience)
- {
- this->experience = maxExperience;
- }
- while (this->readytoLevelUp())
- {
- this->levelUp();
- }
- }
-
- bool Character::canCastSpell(Spell *s)
- {
- return this->curMP >= s->getCost();
- }
-
- bool Character::castSpell(Spell *s, Character *t)
- {
- if (this->canCastSpell(s))
- {
- this->reduceMP(s->getCost());
- int pwr = s->getPower();
- int spellCompatibility = s->getElement()->compatibilityAgainst(t->getAffinity());
-
- if (spellCompatibility == Element::WEAK_COMPATIBILITY)
- {
- pwr /= 2;
- }
- else if (spellCompatibility == Element::STRONG_COMPATIBILITY)
- {
- pwr *= 2;
- }
-
- if (s->getType() == Spell::TYPE_DESTRUCTION)
- {
- t->reduceHP(pwr);
- }
- else if (s->getType() == Spell::TYPE_RESTORATION)
- {
- t->restoreHP(pwr);
- }
- return true;
- }
- else
- {
- return false;
- }
- }
-
- void Character::rest()
- {
- this->curHP = this->maxHP;
- this->curMP = this->maxMP;
- }
-
- void Character::kill()
- {
- this->curHP = 0;
- }
-
- void Character::revive()
- {
- if (this->curHP <= 0)
- {
- this->curHP = 1;
- }
- }
-
- Element *Character::getAffinity()
- {
- return this->affinity;
- }
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