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#ifndef _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
#define _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
#include "../class/monster.hpp"
#include "../class/player.hpp"
#include <cstdio>
int startBattle(Player *player, Monster *monster)
{
printf(" ===== BATTLE INFO ===== \n");
printf("%15s (Lv.%n):\n", player->getName(), player->getLevel());
printf(" HP : %n/%n\n", player->checkHP(), player->getMaxHP());
printf(" Att: %n\n", player->getAtt());
printf(" Def: %n\n", player->getDef());
printf("%15s:\n", monster->getName());
printf(" HP : %n/%n\n", monster->checkHP(), monster->getMaxHP());
printf(" Att: %n\n", monster->getAtt());
printf(" Def: %n\n", monster->getDef());
printf(" ===== BATTLE START ===== \n");
while (player->isAlive() && monster->isAlive())
{
printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName());
printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt()));
printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt()));
}
printf(" ===== BATTLE END ===== \n");
if (player->isAlive())
{
player->restoreHP();
printf("YOU WIN !!!\n");
return 1;
}
else
{
printf("YOU LOSE !!!\n");
return 0;
}
}
#endif