#ifndef _2EASY4ME_BATTLE_SYSTEM_LEVEL0_ #define _2EASY4ME_BATTLE_SYSTEM_LEVEL0_ #include "../class/monster.hpp" #include "../class/player.hpp" #include int startBattle(Player *player, Monster *monster) { printf(" ===== BATTLE INFO ===== \n"); printf("%15s (Lv.%n):\n", player->getName(), player->getLevel()); printf(" HP : %n/%n\n", player->checkHP(), player->getMaxHP()); printf(" Att: %n\n", player->getAtt()); printf(" Def: %n\n", player->getDef()); printf("%15s:\n", monster->getName()); printf(" HP : %n/%n\n", monster->checkHP(), monster->getMaxHP()); printf(" Att: %n\n", monster->getAtt()); printf(" Def: %n\n", monster->getDef()); printf(" ===== BATTLE START ===== \n"); while (player->isAlive() && monster->isAlive()) { printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName()); printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt())); printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt())); } printf(" ===== BATTLE END ===== \n"); if (player->isAlive()) { player->restoreHP(); printf("YOU WIN !!!\n"); return 1; } else { printf("YOU LOSE !!!\n"); return 0; } } #endif