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removed unnecessary source file

master
myitinos 3 years ago
parent
commit
5a8cc9d21b
5 changed files with 0 additions and 92 deletions
  1. +0
    -1
      cpp-base64
  2. +0
    -24
      src/class/monster.cpp
  3. +0
    -19
      src/class/monster.hpp
  4. +0
    -37
      src/interface/battle0.cpp
  5. +0
    -11
      src/interface/battle0.hpp

+ 0
- 1
cpp-base64

@ -1 +0,0 @@
Subproject commit 6420804f7ba10e8c3049c6e3b59ec88c88d808a6

+ 0
- 24
src/class/monster.cpp View File

@ -1,24 +0,0 @@
#include "src/class/monster.hpp"
Monster::Monster(std::string monsterName)
: Character(monsterName)
{
bounty = 0;
}
Monster::Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef)
: Character(monsterName, monsterMaxHP, monsterAtk, monsterDef)
{
bounty = 0;
}
Monster::Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef, int monsterBounty)
: Character(monsterName, monsterMaxHP, monsterAtk, monsterDef)
{
bounty = monsterBounty;
}
int Monster::getBounty()
{
return bounty;
}

+ 0
- 19
src/class/monster.hpp View File

@ -1,19 +0,0 @@
#ifndef HACKTHEGAME_MONSTER_HPP
#define HACKTHEGAME_MONSTER_HPP
#include "src/class/character.hpp"
class Monster : public Character
{
protected:
int bounty;
public:
Monster(std::string monsterName);
Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef);
Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef, int monsterBounty);
int getBounty();
};
#endif

+ 0
- 37
src/interface/battle0.cpp View File

@ -1,37 +0,0 @@
#include "src/interface/battle0.hpp"
int startBattle(Player *player, Monster *monster)
{
printf(" ===== BATTLE INFO ===== \n");
printf("%15s (Lv.%n):\n", player->getName(), player->getLevel());
printf(" HP : %n/%n\n", player->getCurrentHP(), player->getMaxHP());
printf(" Att: %n\n", player->getAtt());
printf(" Def: %n\n", player->getDef());
printf("%15s:\n", monster->getName());
printf(" HP : %n/%n\n", monster->getCurrentHP(), monster->getMaxHP());
printf(" Att: %n\n", monster->getAtt());
printf(" Def: %n\n", monster->getDef());
printf(" ===== BATTLE START ===== \n");
while (player->isAlive() && monster->isAlive())
{
printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName());
printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt()));
printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt()));
}
printf(" ===== BATTLE END ===== \n");
if (player->isAlive())
{
player->restoreHP();
printf("YOU WIN !!!\n");
return 1;
}
else
{
printf("YOU LOSE !!!\n");
return 0;
}
}

+ 0
- 11
src/interface/battle0.hpp View File

@ -1,11 +0,0 @@
#ifndef HACKTHEGAME_BATTLESYSTEM_VERSION_000_HPP
#define HACKTHEGAME_BATTLESYSTEM_VERSION_000_HPP
#include "src/class/monster.hpp"
#include "src/class/player.hpp"
#include <cstdio>
int startBattle(Player *player, Monster *monster);
#endif

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