| @ -1,24 +0,0 @@ | |||||
| #include "src/class/monster.hpp" | |||||
| Monster::Monster(std::string monsterName) | |||||
| : Character(monsterName) | |||||
| { | |||||
| bounty = 0; | |||||
| } | |||||
| Monster::Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef) | |||||
| : Character(monsterName, monsterMaxHP, monsterAtk, monsterDef) | |||||
| { | |||||
| bounty = 0; | |||||
| } | |||||
| Monster::Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef, int monsterBounty) | |||||
| : Character(monsterName, monsterMaxHP, monsterAtk, monsterDef) | |||||
| { | |||||
| bounty = monsterBounty; | |||||
| } | |||||
| int Monster::getBounty() | |||||
| { | |||||
| return bounty; | |||||
| } | |||||
| @ -1,19 +0,0 @@ | |||||
| #ifndef HACKTHEGAME_MONSTER_HPP | |||||
| #define HACKTHEGAME_MONSTER_HPP | |||||
| #include "src/class/character.hpp" | |||||
| class Monster : public Character | |||||
| { | |||||
| protected: | |||||
| int bounty; | |||||
| public: | |||||
| Monster(std::string monsterName); | |||||
| Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef); | |||||
| Monster(std::string monsterName, int monsterMaxHP, int monsterAtk, int monsterDef, int monsterBounty); | |||||
| int getBounty(); | |||||
| }; | |||||
| #endif | |||||
| @ -1,37 +0,0 @@ | |||||
| #include "src/interface/battle0.hpp" | |||||
| int startBattle(Player *player, Monster *monster) | |||||
| { | |||||
| printf(" ===== BATTLE INFO ===== \n"); | |||||
| printf("%15s (Lv.%n):\n", player->getName(), player->getLevel()); | |||||
| printf(" HP : %n/%n\n", player->getCurrentHP(), player->getMaxHP()); | |||||
| printf(" Att: %n\n", player->getAtt()); | |||||
| printf(" Def: %n\n", player->getDef()); | |||||
| printf("%15s:\n", monster->getName()); | |||||
| printf(" HP : %n/%n\n", monster->getCurrentHP(), monster->getMaxHP()); | |||||
| printf(" Att: %n\n", monster->getAtt()); | |||||
| printf(" Def: %n\n", monster->getDef()); | |||||
| printf(" ===== BATTLE START ===== \n"); | |||||
| while (player->isAlive() && monster->isAlive()) | |||||
| { | |||||
| printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName()); | |||||
| printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt())); | |||||
| printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt())); | |||||
| } | |||||
| printf(" ===== BATTLE END ===== \n"); | |||||
| if (player->isAlive()) | |||||
| { | |||||
| player->restoreHP(); | |||||
| printf("YOU WIN !!!\n"); | |||||
| return 1; | |||||
| } | |||||
| else | |||||
| { | |||||
| printf("YOU LOSE !!!\n"); | |||||
| return 0; | |||||
| } | |||||
| } | |||||
| @ -1,11 +0,0 @@ | |||||
| #ifndef HACKTHEGAME_BATTLESYSTEM_VERSION_000_HPP | |||||
| #define HACKTHEGAME_BATTLESYSTEM_VERSION_000_HPP | |||||
| #include "src/class/monster.hpp" | |||||
| #include "src/class/player.hpp" | |||||
| #include <cstdio> | |||||
| int startBattle(Player *player, Monster *monster); | |||||
| #endif | |||||