COMPILER=g++ FLAGS=-g -I. -pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Werror -Wno-unused #FLAGS=-g -I. #FLAGS=-I. O_DIR=obj CLASS_DIR=src/class INTER_DIR=src/interface SYS_DIR=src/system OBJ_CMD=$(COMPILER) $(FLAGS) -c $< -o $@ .PHONY : clean version002 : main002.o character.o player.o monster.o battle.o creation.o info.o betatest.o memory.o flag.o base64.o $(COMPILER) $(FLAGS) -o $@ \ main002.o \ character.o player.o monster.o \ info.o creation.o battle.o \ betatest.o flag.o memory.o \ base64.o main002.o : main002.cpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/creation.hpp $(INTER_DIR)/info.hpp $(SYS_DIR)/betatest.hpp $(OBJ_CMD) character.o : $(CLASS_DIR)/character.cpp $(CLASS_DIR)/character.hpp $(OBJ_CMD) player.o : $(CLASS_DIR)/player.cpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp $(OBJ_CMD) monster.o : $(CLASS_DIR)/monster.cpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp $(OBJ_CMD) battle.o : $(INTER_DIR)/battle.cpp $(INTER_DIR)/battle.hpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp $(OBJ_CMD) creation.o : $(INTER_DIR)/creation.cpp $(INTER_DIR)/creation.hpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/info.hpp $(OBJ_CMD) info.o : $(INTER_DIR)/info.cpp $(INTER_DIR)/info.hpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp $(CLASS_DIR)/monster.hpp $(OBJ_CMD) betatest.o : $(SYS_DIR)/betatest.cpp $(SYS_DIR)/betatest.hpp $(OBJ_CMD) flag.o : $(SYS_DIR)/flag.cpp $(SYS_DIR)/flag.hpp $(OBJ_CMD) memory.o : $(SYS_DIR)/memory.cpp $(SYS_DIR)/memory.hpp $(CLASS_DIR)/player.hpp cpp-base64/base64.h $(OBJ_CMD) base64.o : cpp-base64/base64.cpp cpp-base64/base64.h $(COMPILER) -I. -c $< -o $@ clean : rm -f *.o