| @ -0,0 +1,43 @@ | |||||
| #ifndef _2EASY4ME_BATTLE_SYSTEM_LEVEL0_ | |||||
| #define _2EASY4ME_BATTLE_SYSTEM_LEVEL0_ | |||||
| #include "../class/monster.hpp" | |||||
| #include "../class/player.hpp" | |||||
| #include <cstdio> | |||||
| int startBattle(Player *player, Monster *monster) | |||||
| { | |||||
| printf(" ===== BATTLE INFO ===== \n"); | |||||
| printf("%15s (Lv.%n):\n", player->getName(), player->getLevel()); | |||||
| printf(" HP : %n/%n\n", player->checkHP(), player->getMaxHP()); | |||||
| printf(" Att: %n\n", player->getAtt()); | |||||
| printf(" Def: %n\n", player->getDef()); | |||||
| printf("%15s:\n", monster->getName()); | |||||
| printf(" HP : %n/%n\n", monster->checkHP(), monster->getMaxHP()); | |||||
| printf(" Att: %n\n", monster->getAtt()); | |||||
| printf(" Def: %n\n", monster->getDef()); | |||||
| printf(" ===== BATTLE START ===== \n"); | |||||
| while (player->isAlive() && monster->isAlive()) | |||||
| { | |||||
| printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName()); | |||||
| printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt())); | |||||
| printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt())); | |||||
| } | |||||
| printf(" ===== BATTLE END ===== \n"); | |||||
| if (player->isAlive()) | |||||
| { | |||||
| player->restoreHP(); | |||||
| printf("YOU WIN !!!\n"); | |||||
| return 1; | |||||
| } | |||||
| else | |||||
| { | |||||
| printf("YOU LOSE !!!\n"); | |||||
| return 0; | |||||
| } | |||||
| } | |||||
| #endif | |||||