#ifndef SPELL_WARZ_CHARACTER_HPP
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								#define SPELL_WARZ_CHARACTER_HPP 1
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								#include "Spell.hpp"
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								class Character
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								{
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								protected:
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								    static const int maxLevel = 100;
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								    static const int maxEperience = 999999999;
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								    const char *name;
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								    int level;
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								    int experience;
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								    int maxHP;
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								    int curHP;
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								    int maxMP;
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								    int curMP;
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								    int atk;
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								    int def;
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								public:
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								    Character(const char *, int, int, int, int, int, int);
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								    void restoreHP(int);
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								    void restoreMP(int);
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								    void reduceHP(int);
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								    void reduceMP(int);
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								    void castSpell(Spell *, Character *);
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								    bool canCastSpell(Spell *);
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								    const char *getName();
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								    int getLevel();
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								    int getExperience();
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								    int getMaxHP();
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								    int getCurHP();
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								    int getMaxMP();
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								    int getCurMP();
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								    int getAtk();
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								    int getDef();
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								    int toNextLevel();
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								    bool readytoLevelUp();
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								    bool isAlive();
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								    void levelUp();
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								    void increaseExperience(int n);
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								};
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								#endif
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