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#include <iostream>
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#include <thread>
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#include <chrono>
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#include <random>
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#include <fstream>
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#include "lib/Character.hpp"
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#include "lib/Spell.hpp"
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#define INTERVAL 1000
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#define FLAG_INTERVAL 250
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Spell spellBook[] = {
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Spell("Spanish Inquisition", 1, 111111, 0),
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Spell("Mana Bolt", 1, 5, 1),
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Spell("Flame Bolt", 1, 8, 2),
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Spell("Mana Flare", 1, 10, 3),
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Spell("Ice Spear", 1, 13, 4),
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Spell("Mana Misile", 1, 15, 5),
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Spell("Thunder Strike", 1, 18, 6),
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Spell("Mana Blast", 1, 20, 7),
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};
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void sleep(int ms)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(ms));
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}
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int strlen(const char *msg)
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{
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int i = 0;
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while (msg[i] != '\x00')
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{
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i++;
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}
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return i;
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}
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int getLowest(int a, int b)
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{
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return (a < b) ? a : b;
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}
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int getHighest(int a, int b)
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{
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return (a > b) ? a : b;
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}
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void intervalPrint(const char *msg, int interval = 1000, int len = 0)
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{
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if (len <= 0)
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{
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len = strlen(msg);
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}
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for (int i = 0; i < len; i++)
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{
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std::cout << msg[i] << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(interval));
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}
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std::cout << std::endl;
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}
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void intervalPrint(std::string &msg, int interval = 1000, int len = 0)
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{
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if (len <= 0)
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{
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len = msg.length();
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}
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for (int i = 0; i < len; i++)
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{
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std::cout << msg.at(i) << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(interval));
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}
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std::cout << std::endl;
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}
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int getNumber(const char *prompt, int min, int max)
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{
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int tmp = 0;
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std::cout << prompt;
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while (!(std::cin >> tmp) && (tmp >= min && tmp <= max))
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{
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if (std::cin.eofbit)
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{
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exit(1);
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}
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std::cin.get();
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std::cin.clear();
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std::cin.ignore(4096, '\x00');
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// std::cin.ignore(4096, '\n');
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std::cout << prompt;
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}
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return tmp;
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}
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Character *chooseEnemy()
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{
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Character Enemies[] = {
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Character("Red Mage", 1, 1, 10, 5, 1, 1),
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Character("Green Mage", 2, 3, 20, 10, 1, 1),
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Character("Blue Mage", 3, 7, 40, 25, 1, 1),
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Character("White Mage", 4, 11, 80, 40, 1, 1),
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Character("Black Mage", 5, 16, 160, 80, 1, 1),
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};
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std::cout << "List of challenger:" << std::endl;
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for (int i = 0; i < 5; i++)
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{
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std::cout << "[" << i << "] " << Enemies[i].getName() << std::endl;
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}
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int choice = 0;
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choice = getNumber("Choose your enemy: ", 0, 4);
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return new Character(Enemies[choice]);
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}
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Character *generatePlayer()
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{
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const char *playerNames[] = {
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"Abby",
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"John",
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"Adam",
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"Johny",
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"Christo",
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"Greg",
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};
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Character *tmp = new Character(
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playerNames[std::rand() % 6],
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1,
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1,
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100,
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50,
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1,
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1);
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return tmp;
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}
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std::string loadFlag()
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{
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std::string tmp;
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std::ifstream flagFile("flag.txt");
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if (flagFile.is_open())
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{
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flagFile >> tmp;
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}
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return tmp;
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}
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void printCharacterInfo(Character *c)
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{
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std::cout << "Name : " << c->getName() << std::endl
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<< "HP : " << c->getCurHP() << "/" << c->getMaxHP() << std::endl
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<< "MP : " << c->getCurMP() << "/" << c->getMaxMP() << std::endl;
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}
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void printCharacterFullInfo(Character *c)
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{
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std::cout << "Name : " << c->getName() << std::endl
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<< "Level: " << c->getLevel() << std::endl
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<< "Exp : " << c->getExperience() << " | next: " << c->toNextLevel() << std::endl
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<< "HP : " << c->getCurHP() << "/" << c->getMaxHP() << std::endl
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<< "MP : " << c->getCurMP() << "/" << c->getMaxMP() << std::endl;
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}
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Character *startBattle(Character *p1, Character *p2)
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{
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int maxTurn = 1000;
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int turn = 0;
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std::cout << "===== BATTLE START ======" << std::endl;
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while ((p1->isAlive() && p2->isAlive()) && (++turn <= maxTurn))
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{
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std::cout << "== Turn " << turn << " ==" << std::endl;
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std::cout << "Player =====" << std::endl;
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printCharacterInfo(p1);
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std::cout << "Enemy ======" << std::endl;
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printCharacterInfo(p2);
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std::cout << "===== Spell Books =====" << std::endl;
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for (int i = 1; i <= p1->getLevel() && i < 8; i++)
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{
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std::cout << "[" << i << "] " << spellBook[i].getName() << std::endl;
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}
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int p1Choice = getNumber("Choose your spell: ", 0, getLowest(p1->getLevel(), 8 - 1));
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int p2Choice = (std::rand() % getLowest(p2->getLevel(), 8 - 1)) + 1;
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Spell *p1Spell = &spellBook[p1Choice];
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Spell *p2Spell = &spellBook[p2Choice];
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if (p1->canCastSpell(p1Spell))
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{
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p1->castSpell(p1Spell, p2);
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std::cout << p1->getName() << " cast " << p1Spell->getName() << std::endl;
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sleep(INTERVAL);
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std::cout << p2->getName() << " took " << p1Spell->getAmount() << " damage" << std::endl;
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sleep(INTERVAL);
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}
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else
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{
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std::cout << p1->getName() << " failed to cast " << p1Spell->getName() << std::endl;
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sleep(INTERVAL);
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std::cout << p1->getName() << " does not have enough MP to cast it!" << std::endl;
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sleep(INTERVAL);
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}
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if (p2->canCastSpell(p2Spell))
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{
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p2->castSpell(p2Spell, p1);
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std::cout << p2->getName() << " cast " << p2Spell->getName() << std::endl;
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sleep(INTERVAL);
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std::cout << p1->getName() << " took " << p2Spell->getAmount() << " damage" << std::endl;
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sleep(INTERVAL);
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}
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else
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{
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std::cout << p2->getName() << " failed to cast " << p2Spell->getName() << std::endl;
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sleep(INTERVAL);
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std::cout << p2->getName() << " does not have enough MP to cast it!" << std::endl;
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sleep(INTERVAL);
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}
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}
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Character *winner;
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if (turn >= maxTurn)
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{
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std::cout << "The battle took too long, a winner has to be decided." << std::endl;
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winner = (p1->getCurHP() > p2->getCurHP()) ? p1 : p2;
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}
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else
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{
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winner = (p1->isAlive()) ? p1 : p2;
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}
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return winner;
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}
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int main()
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{
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std::srand(std::time(0));
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std::string flag = loadFlag();
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Character *player = generatePlayer();
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Character *archMage = new Character("Arch-Mage", 999, 999999, 999999, 999999, 1, 1);
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std::cout << "Welcome to SpellWarz!" << std::endl;
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sleep(INTERVAL);
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std::cout << "You are a young mage named '" << player->getName() << "'" << std::endl;
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sleep(INTERVAL);
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std::cout << "Here's your flag: ";
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intervalPrint(flag, FLAG_INTERVAL, 10);
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std::cout << "Oh no!" << std::endl;
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sleep(INTERVAL);
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std::cout << "The Arch-Mage took your flag!" << std::endl;
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sleep(INTERVAL);
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std::cout << "He said you are not worthy of it," << std::endl;
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sleep(INTERVAL);
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std::cout << "defeat him to get it back!" << std::endl;
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sleep(INTERVAL);
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while (player->isAlive())
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{
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std::cout << "========================================" << std::endl;
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printCharacterFullInfo(player);
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std::cout << "========================================" << std::endl
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<< "[1] Sleep" << std::endl
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<< "[2] Meditate" << std::endl
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<< "[3] Spar with other mages" << std::endl
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<< "[4] Search info about Arch-Mage" << std::endl
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<< "[5] Challenge the Arch-Mage" << std::endl
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<< "[0] Give up on life" << std::endl;
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int choice = getNumber("Choose your action: ", 0, 5);
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std::cout << "========================================" << std::endl;
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if (choice == 0)
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{
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std::cout << "Farewell young mage, see you in the afterlife..." << std::endl;
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player->reduceHP(player->getMaxHP());
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}
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if (choice == 1)
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{
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std::cout << "You take a rest in your dormitory..." << std::endl;
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sleep(INTERVAL);
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std::cout << "You recovered to full HP and MP" << std::endl;
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sleep(INTERVAL);
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player->restoreHP(player->getMaxHP());
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player->restoreMP(player->getMaxMP());
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}
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if (choice == 2)
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{
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int tmp;
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tmp = (rand() % 10) + 1;
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std::cout << "You meditate on your mana..." << std::endl;
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sleep(INTERVAL);
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std::cout << "And got " << tmp << " experience!" << std::endl;
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sleep(INTERVAL);
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player->increaseExperience(tmp);
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if (player->readytoLevelUp())
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{
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std::cout << "Congratulations, you leveled up!" << std::endl;
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while (player->readytoLevelUp())
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{
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player->levelUp();
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}
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sleep(200);
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}
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}
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if (choice == 3)
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{
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Character *enemy = new Character(*chooseEnemy());
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Character *winner = startBattle(player, enemy);
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if (winner == player)
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{
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std::cout << "You win! You got " << enemy->getExperience() << "exp" << std::endl;
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sleep(INTERVAL);
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player->increaseExperience(enemy->getExperience());
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if (player->readytoLevelUp())
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{
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std::cout << "Congratulations, you leveled up!" << std::endl;
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while (player->readytoLevelUp())
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{
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player->levelUp();
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}
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sleep(200);
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}
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}
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else
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{
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while (!player->isAlive())
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{
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player->restoreHP(1);
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}
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std::cout << "You lose the fight, it was a fair fight." << std::endl;
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sleep(INTERVAL);
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}
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}
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if (choice == 4)
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{
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std::cout << "You are searching info about the Arch-Mage..." << std::endl;
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sleep(INTERVAL);
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std::cout << "Here's some info about the Arch-Mage:" << std::endl;
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printCharacterFullInfo(archMage);
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}
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if (choice == 5)
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{
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if (archMage->isAlive())
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{
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std::cout << "You are challenging the Arch-Mage" << std::endl;
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sleep(INTERVAL);
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std::cout << "Arch-Mage: ";
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sleep(INTERVAL);
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intervalPrint("so you have come to challenge me. Prepare to die!", 200);
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Character *winner = startBattle(player, archMage);
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if (winner == player)
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{
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std::cout << "You win! You got " << archMage->getExperience() << "exp" << std::endl;
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player->increaseExperience(archMage->getExperience());
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sleep(INTERVAL);
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if (player->readytoLevelUp())
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{
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std::cout << "Congratulations, you leveled up!" << std::endl;
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while (player->readytoLevelUp())
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{
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player->levelUp();
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}
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sleep(200);
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}
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std::cout << "You did a good job! Now you are the Arch-Mage!" << std::endl;
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sleep(INTERVAL);
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std::cout << "Here's the flag the previous Arch-Mage took from you: " << std::endl;
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sleep(INTERVAL);
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intervalPrint(flag, FLAG_INTERVAL);
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}
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else
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{
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std::cout << "You lose the fight..." << std::endl;
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sleep(INTERVAL);
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std::cout << "Unfortunately, the Arch-Mage was serious about this fight..." << std::endl;
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sleep(INTERVAL);
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std::cout << "You were killed in battle..." << std::endl;
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intervalPrint("GAME OVER", 250);
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}
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}
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else
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{
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std::cout << "You are the Arch-Mage now." << std::endl;
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sleep(INTERVAL);
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std::cout << "Here's your flag:";
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sleep(INTERVAL);
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intervalPrint(flag, FLAG_INTERVAL);
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}
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}
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}
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}
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