Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

152 řádky
2.5 KiB

před 4 roky
  1. #include "Character.hpp"
  2. std::vector<const char *> Character::playerNames = {
  3. "Abby",
  4. "John",
  5. "Adam",
  6. "Johny",
  7. "Christo",
  8. "Greg",
  9. };
  10. Character::Character(const char *n, int l, int e, int h, int m, int a, int d)
  11. {
  12. this->name = n;
  13. this->level = l;
  14. this->experience = e;
  15. this->maxHP = h;
  16. this->curHP = maxHP;
  17. this->maxMP = m;
  18. this->curMP = maxMP;
  19. this->atk = a;
  20. this->def = d;
  21. }
  22. const char *Character::getName()
  23. {
  24. return this->name;
  25. }
  26. int Character::getLevel()
  27. {
  28. return this->level;
  29. }
  30. int Character::getExperience()
  31. {
  32. return this->experience;
  33. }
  34. int Character::getMaxHP()
  35. {
  36. return this->maxHP;
  37. }
  38. int Character::getCurHP()
  39. {
  40. return this->curHP;
  41. }
  42. int Character::getMaxMP()
  43. {
  44. return this->maxMP;
  45. }
  46. int Character::getCurMP()
  47. {
  48. return this->curMP;
  49. }
  50. int Character::getAtk()
  51. {
  52. return this->atk;
  53. }
  54. int Character::getDef()
  55. {
  56. return this->def;
  57. }
  58. void Character::levelUp()
  59. {
  60. if ((this->level <= maxLevel) && this->readytoLevelUp())
  61. {
  62. this->level++;
  63. this->maxHP += 10;
  64. this->maxMP += 5;
  65. }
  66. this->curHP = this->maxHP;
  67. this->curMP = this->maxMP;
  68. }
  69. void Character::restoreHP(int n)
  70. {
  71. this->curHP += n;
  72. if (this->curHP > this->maxHP)
  73. {
  74. this->curHP = this->maxHP;
  75. }
  76. }
  77. void Character::restoreMP(int n)
  78. {
  79. this->curMP += n;
  80. if (this->curMP > this->maxMP)
  81. {
  82. this->curMP = this->maxMP;
  83. }
  84. }
  85. void Character::reduceHP(int n)
  86. {
  87. this->curHP -= n;
  88. }
  89. void Character::reduceMP(int n)
  90. {
  91. this->curMP -= n;
  92. }
  93. std::vector<Character *> Character::Enemies = {
  94. new Character("Red Mage", 1, 1, 10, 5, 1, 1),
  95. new Character("Green Mage", 2, 3, 20, 10, 1, 1),
  96. new Character("Blue Mage", 3, 7, 40, 25, 1, 1),
  97. new Character("White Mage", 4, 11, 80, 40, 1, 1),
  98. new Character("Black Mage", 5, 16, 160, 80, 1, 1),
  99. };
  100. bool Character::isAlive()
  101. {
  102. return this->curHP > 0;
  103. }
  104. int Character::toNextLevel()
  105. {
  106. return (this->level <= maxLevel) ? ((this->level + 1) * (this->level + 1)) - this->getExperience() : 999999;
  107. }
  108. bool Character::readytoLevelUp()
  109. {
  110. return (this->toNextLevel() <= 0);
  111. }
  112. void Character::increaseExperience(int n)
  113. {
  114. this->experience += n;
  115. if (this->experience > maxEperience)
  116. {
  117. this->experience = maxEperience;
  118. }
  119. }
  120. bool Character::canCastSpell(Spell *s)
  121. {
  122. return this->curMP >= s->getCost();
  123. }
  124. void Character::castSpell(Spell *s, Character *t)
  125. {
  126. this->reduceMP(s->getCost());
  127. t->reduceHP(s->getAmount());
  128. }