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- #include "Character.hpp"
-
- std::vector<const char *> Character::playerNames = {
- "Abby",
- "John",
- "Adam",
- "Johny",
- "Christo",
- "Greg",
- };
-
- Character::Character(const char *n, int l, int e, int h, int m, int a, int d)
- {
- this->name = n;
- this->level = l;
- this->experience = e;
- this->maxHP = h;
- this->curHP = maxHP;
- this->maxMP = m;
- this->curMP = maxMP;
- this->atk = a;
- this->def = d;
- }
-
- const char *Character::getName()
- {
- return this->name;
- }
-
- int Character::getLevel()
- {
- return this->level;
- }
-
- int Character::getExperience()
- {
- return this->experience;
- }
-
- int Character::getMaxHP()
- {
- return this->maxHP;
- }
-
- int Character::getCurHP()
- {
- return this->curHP;
- }
-
- int Character::getMaxMP()
- {
- return this->maxMP;
- }
-
- int Character::getCurMP()
- {
- return this->curMP;
- }
-
- int Character::getAtk()
- {
- return this->atk;
- }
-
- int Character::getDef()
- {
- return this->def;
- }
-
- void Character::levelUp()
- {
- if ((this->level <= maxLevel) && this->readytoLevelUp())
- {
- this->level++;
- this->maxHP += 10;
- this->maxMP += 5;
- }
-
- this->curHP = this->maxHP;
- this->curMP = this->maxMP;
- }
-
- void Character::restoreHP(int n)
- {
- this->curHP += n;
- if (this->curHP > this->maxHP)
- {
- this->curHP = this->maxHP;
- }
- }
-
- void Character::restoreMP(int n)
- {
- this->curMP += n;
- if (this->curMP > this->maxMP)
- {
- this->curMP = this->maxMP;
- }
- }
-
- void Character::reduceHP(int n)
- {
- this->curHP -= n;
- }
-
- void Character::reduceMP(int n)
- {
- this->curMP -= n;
- }
-
- std::vector<Character *> Character::Enemies = {
- new Character("Red Mage", 1, 1, 10, 5, 1, 1),
- new Character("Green Mage", 2, 3, 20, 10, 1, 1),
- new Character("Blue Mage", 3, 7, 40, 25, 1, 1),
- new Character("White Mage", 4, 11, 80, 40, 1, 1),
- new Character("Black Mage", 5, 16, 160, 80, 1, 1),
- };
-
- bool Character::isAlive()
- {
- return this->curHP > 0;
- }
-
- int Character::toNextLevel()
- {
- return (this->level <= maxLevel) ? ((this->level + 1) * (this->level + 1)) - this->getExperience() : 999999;
- }
-
- bool Character::readytoLevelUp()
- {
- return (this->toNextLevel() <= 0);
- }
-
- void Character::increaseExperience(int n)
- {
- this->experience += n;
- if (this->experience > maxEperience)
- {
- this->experience = maxEperience;
- }
- }
-
- bool Character::canCastSpell(Spell *s)
- {
- return this->curMP >= s->getCost();
- }
-
- void Character::castSpell(Spell *s, Character *t)
- {
- this->reduceMP(s->getCost());
- t->reduceHP(s->getAmount());
- }
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