選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

152 行
2.5 KiB

5年前
  1. #include "Character.hpp"
  2. std::vector<const char *> Character::playerNames = {
  3. "Abby",
  4. "John",
  5. "Adam",
  6. "Johny",
  7. "Christo",
  8. "Greg",
  9. };
  10. Character::Character(const char *n, int l, int e, int h, int m, int a, int d)
  11. {
  12. this->name = n;
  13. this->level = l;
  14. this->experience = e;
  15. this->maxHP = h;
  16. this->curHP = maxHP;
  17. this->maxMP = m;
  18. this->curMP = maxMP;
  19. this->atk = a;
  20. this->def = d;
  21. }
  22. const char *Character::getName()
  23. {
  24. return this->name;
  25. }
  26. int Character::getLevel()
  27. {
  28. return this->level;
  29. }
  30. int Character::getExperience()
  31. {
  32. return this->experience;
  33. }
  34. int Character::getMaxHP()
  35. {
  36. return this->maxHP;
  37. }
  38. int Character::getCurHP()
  39. {
  40. return this->curHP;
  41. }
  42. int Character::getMaxMP()
  43. {
  44. return this->maxMP;
  45. }
  46. int Character::getCurMP()
  47. {
  48. return this->curMP;
  49. }
  50. int Character::getAtk()
  51. {
  52. return this->atk;
  53. }
  54. int Character::getDef()
  55. {
  56. return this->def;
  57. }
  58. void Character::levelUp()
  59. {
  60. if ((this->level <= maxLevel) && this->readytoLevelUp())
  61. {
  62. this->level++;
  63. this->maxHP += 10;
  64. this->maxMP += 5;
  65. }
  66. this->curHP = this->maxHP;
  67. this->curMP = this->maxMP;
  68. }
  69. void Character::restoreHP(int n)
  70. {
  71. this->curHP += n;
  72. if (this->curHP > this->maxHP)
  73. {
  74. this->curHP = this->maxHP;
  75. }
  76. }
  77. void Character::restoreMP(int n)
  78. {
  79. this->curMP += n;
  80. if (this->curMP > this->maxMP)
  81. {
  82. this->curMP = this->maxMP;
  83. }
  84. }
  85. void Character::reduceHP(int n)
  86. {
  87. this->curHP -= n;
  88. }
  89. void Character::reduceMP(int n)
  90. {
  91. this->curMP -= n;
  92. }
  93. std::vector<Character *> Character::Enemies = {
  94. new Character("Red Mage", 1, 1, 10, 5, 1, 1),
  95. new Character("Green Mage", 2, 3, 20, 10, 1, 1),
  96. new Character("Blue Mage", 3, 7, 40, 25, 1, 1),
  97. new Character("White Mage", 4, 11, 80, 40, 1, 1),
  98. new Character("Black Mage", 5, 16, 160, 80, 1, 1),
  99. };
  100. bool Character::isAlive()
  101. {
  102. return this->curHP > 0;
  103. }
  104. int Character::toNextLevel()
  105. {
  106. return (this->level <= maxLevel) ? ((this->level + 1) * (this->level + 1)) - this->getExperience() : 999999;
  107. }
  108. bool Character::readytoLevelUp()
  109. {
  110. return (this->toNextLevel() <= 0);
  111. }
  112. void Character::increaseExperience(int n)
  113. {
  114. this->experience += n;
  115. if (this->experience > maxEperience)
  116. {
  117. this->experience = maxEperience;
  118. }
  119. }
  120. bool Character::canCastSpell(Spell *s)
  121. {
  122. return this->curMP >= s->getCost();
  123. }
  124. void Character::castSpell(Spell *s, Character *t)
  125. {
  126. this->reduceMP(s->getCost());
  127. t->reduceHP(s->getAmount());
  128. }