#include "UserInterface.hpp"
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const int UserInterface::interval = 0; // in ms
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const int UserInterface::miniInterval = 0; // in ms
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const int UserInterface::maxDay = 28;
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const int UserInterface::maxMonth = 12;
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const int UserInterface::maxYear = 100;
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int UserInterface::day = 1;
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int UserInterface::month = 1;
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int UserInterface::year = 90;
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bool UserInterface::gameOver = false;
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std::vector<std::string> UserInterface::dayName = {
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"Morndas",
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"Tirdas",
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"Middas",
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"Turdas",
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"Fredas",
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"Loredas",
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"Sundas",
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};
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std::vector<std::string> UserInterface::monthName = {
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"Morning Star",
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"Sun's Dawn",
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"First Seed",
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"Rain's Hand",
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"Second Seed",
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"Mid Year",
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"Sun's Height",
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"Last Seed",
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"Hearthfire",
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"Frostfall",
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"Sun's Dusk",
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"Evening Star",
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};
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void UserInterface::print(std::string msg)
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{
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std::cout << msg << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval));
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}
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void UserInterface::print(char *msg)
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{
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std::cout << msg << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval));
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}
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void UserInterface::print(const char *msg)
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{
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std::cout << msg << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::interval));
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}
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void UserInterface::printByChar(const char *msg)
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{
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int len = strlen(msg);
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for (size_t i = 0; i < len; i++)
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{
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std::cout << msg[i] << std::flush;
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std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::miniInterval));
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}
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}
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void UserInterface::welcomeMessage()
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{
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std::cout << "+++++++++++++++++++++++++++++++++++\n"
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<< "+ Welcome to Spell-Warz-Again !!! +\n"
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<< "+++++++++++++++++++++++++++++++++++\n"
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<< std::flush;
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}
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Character *UserInterface::characterCreation()
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{
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char buffer[128] = {0};
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char choice = 0;
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int i;
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short b;
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while (choice != 'y' && choice != 'Y')
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{
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std::cout << "Who should we call you?\n"
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<< ">" << std::flush;
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std::cin >> buffer;
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std::cout << "So you are a young mage named \"" << buffer << "\" correct? (y/N)\n"
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<< ">";
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std::cin >> choice;
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}
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return new Character(buffer);
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}
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void UserInterface::epilogue()
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{
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UserInterface::printByChar(
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"You are just a young mage in a mage school,\n"
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"When you witnessed your arch-mage got defeated by your senior...\n"
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"He was mumbling about some flag inside a scroll,\n"
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"he also mentioned something about a competition called CTF...\n"
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"You thought to yourself: \"What the f*ck is a CTF?\"\n"
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"Nevertheless, you want that scroll, you want that flag!\n"
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"Defeat the new arch-mage that was once your senior to get a glimpse of that scroll!\n"
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"Note: You need to do this in 10 year of in-game, otherwise you would graduate first...\n");
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}
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std::string UserInterface::dateString()
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{
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char date[5] = {0};
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if (UserInterface::day < 21)
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{
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switch (UserInterface::day)
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{
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case 1:
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sprintf(date, "1st");
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break;
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case 2:
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sprintf(date, "2nd");
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break;
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case 3:
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sprintf(date, "3rd");
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break;
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default:
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sprintf(date, "%dth", UserInterface::day);
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break;
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}
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}
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else
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{
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switch (UserInterface::day % 10)
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{
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case 1:
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sprintf(date, "%dst", UserInterface::day);
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break;
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case 2:
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sprintf(date, "%dnd", UserInterface::day);
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break;
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case 3:
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sprintf(date, "%drd", UserInterface::day);
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break;
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default:
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sprintf(date, "%dth", UserInterface::day);
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break;
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}
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}
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return std::string(
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UserInterface::dayName.at(((UserInterface::day - 1) % 7)) + ", " +
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date + " of " + UserInterface::monthName.at(UserInterface::month - 1) +
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", Year " + std::to_string(UserInterface::year));
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}
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void UserInterface::menu()
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{
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std::cout << "=======================================\n"
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<< UserInterface::dateString() << "\n"
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<< "=======================================\n"
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<< "Available action:\n"
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<< "[1] Take a rest\n"
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<< "[2] Practice magic\n"
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<< "[3] Spar against classmate\n"
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<< "[4] Challenge the new Arch-Mage\n"
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<< "[5] Gather info about the new Arch-Mage\n"
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<< "[6] Meditate to your inner-self\n"
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<< "[0] Commit sudoku\n"
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<< std::flush;
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}
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void UserInterface::enemiesInfo(std::vector<Character *> &enemies)
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{
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for (int i = 0; i < enemies.size(); i++)
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{
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std::cout << "[" << i << "] " << enemies.at(i)->getName() << " (Lv." << enemies.at(i)->getLevel() << ")\n";
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}
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std::cout << std::flush;
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}
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int UserInterface::getNumber(std::string msg, int min, int max)
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{
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int buffer = max + 1;
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do
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{
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std::cout << msg << std::flush;
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if (std::cin.failbit || std::cin.eofbit)
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{
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std::cin.clear();
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std::cin.ignore(1);
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}
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} while (std::cin >> buffer && !(buffer <= max && buffer >= min));
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return buffer;
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}
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void UserInterface::nextDay()
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{
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if (UserInterface::day++ >= UserInterface::maxDay)
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{
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day = 1;
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if (UserInterface::month++ >= UserInterface::maxMonth)
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{
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month = 1;
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if (UserInterface::year++ >= UserInterface::maxYear)
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{
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UserInterface::gameOver = true;
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}
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}
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}
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}
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bool UserInterface::isGameOver()
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{
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return gameOver;
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}
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void UserInterface::characterInfo(Character *c)
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{
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std::cout << "++++++++++++++++++++++++"
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<< "\nName: " << c->getName()
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<< "\n HP: " << c->getCurHP() << "/" << c->getMaxHP()
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<< "\n MP: " << c->getCurMP() << "/" << c->getMaxMP()
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<< "\n Lv: " << c->getLevel()
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<< "\n Xp: " << c->getExperience()
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<< "\n next: " << c->toNextLevel()
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<< "\n++++++++++++++++++++++++" << std::endl;
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}
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