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#include <iostream>
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#include <thread>
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#include <chrono>
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#include <random>
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#include <fstream>
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#include <unistd.h>
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#include "lib/Character.hpp"
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#include "lib/Spell.hpp"
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#include "lib/UserInterface.hpp"
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#include "lib/BattleInterface.hpp"
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std::string loadFlag()
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{
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return "";
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}
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int main()
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{
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std::string flag;
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Character *player;
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Character *archMage;
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Character *enemy;
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BattleInterface battle;
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std::vector<Character *> enemies;
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flag = loadFlag();
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srand(time(0));
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alarm(600);
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UserInterface::welcomeMessage();
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UserInterface::epilogue();
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player = UserInterface::characterCreation();
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archMage = new Character("Arch-Mage", 100, 0, 100000, 100000, 1, 1);
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enemies = {
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new Character("Abby", 1, 1, 10, 5, 1, 1),
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new Character("John", 2, 3, 20, 10, 1, 1),
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new Character("Adam", 3, 7, 40, 25, 1, 1),
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new Character("Christo", 4, 11, 80, 40, 1, 1),
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new Character("Greg", 5, 16, 160, 80, 1, 1),
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};
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while (player->isAlive() && !UserInterface::isGameOver())
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{
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int choiceInt = -1;
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char choiceChar = -1;
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UserInterface::menu();
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choiceInt = UserInterface::getNumber(
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"What are you gonna do today?\n>",
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0, 6);
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switch (choiceInt)
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{
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case 0:
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UserInterface::print("You commit sudoku...\n");
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UserInterface::print("Was it supposed to be seppuku?\n");
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UserInterface::print("Nevermind, you killed yourself.\n");
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player->kill();
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break;
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case 1:
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UserInterface::print("You spend the whole day sleeping...\n");
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UserInterface::print("HP and MP restored.\n");
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player->rest();
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break;
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case 2:
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UserInterface::print("You practice your magic in the yard...\n");
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UserInterface::print("You gained some experience.\n");
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player->increaseExperience((random() % player->getLevel()) + 1);
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break;
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case 3:
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UserInterface::print("List of your classmates:\n");
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UserInterface::enemiesInfo(enemies);
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choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size());
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UserInterface::print("You are going to spar with:\n");
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UserInterface::characterInfo(enemies.at(choiceInt));
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UserInterface::print("Are you sure? (y/N)");
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std::cin >> choiceChar;
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if (choiceChar == 'y' || choiceChar == 'Y')
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{
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enemy = new Character(*enemies.at(choiceInt));
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battle = BattleInterface(player, enemy);
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battle.start();
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if (battle.getWinner() == player)
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{
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UserInterface::print("You win, you get more experience...\n");
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player->increaseExperience(enemies.at(choiceInt)->getLevel());
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}
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else
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{
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UserInterface::print("You lose, but you still get some experience...\n");
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player->revive();
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player->increaseExperience(enemies.at(choiceInt)->getLevel() / 2);
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}
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delete enemy;
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}
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else
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{
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n");
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player->rest();
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}
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break;
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case 4:
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UserInterface::print("You are going to challenge the Arch-Mage...\n");
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UserInterface::print("Are you sure? (y/N)");
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std::cin >> choiceChar;
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if (choiceChar == 'y' || choiceChar == 'Y')
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{
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battle = BattleInterface(player, archMage);
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battle.start();
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if (battle.getWinner() == player)
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{
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UserInterface::print("You win, you get more experience...\n");
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player->increaseExperience(enemies.at(choiceInt)->getLevel());
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UserInterface::print("You win against the Arch-Mage!\n");
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UserInterface::print("He let you take a glimpse to the scroll that you always wanted...\n");
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UserInterface::print("Turns out the content is just some meaningless word...\n");
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UserInterface::print("Here is the content:\n");
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UserInterface::print(flag);
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}
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else
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{
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UserInterface::print("You lose, but you still get some experience...\n");
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player->revive();
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player->increaseExperience(enemies.at(choiceInt)->getLevel() / 2);
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}
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}
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else
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{
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n");
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player->rest();
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}
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break;
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case 5:
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UserInterface::print("You found some info about the arch-mage:\n");
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UserInterface::characterInfo(archMage);
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break;
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case 6:
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UserInterface::print("You meditate and got some insight to your ability:\n");
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UserInterface::characterInfo(player);
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break;
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}
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UserInterface::nextDay();
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}
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}
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