#include "BattleInterface.hpp"
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const int BattleInterface::maxTurn = 100;
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BattleInterface::BattleInterface()
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{
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this->turn = -1;
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this->player1 = nullptr;
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this->player2 = nullptr;
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this->winner = nullptr;
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this->loser = nullptr;
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}
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BattleInterface::BattleInterface(Character *p1, Character *p2)
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{
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this->turn = 1;
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this->player1 = p1;
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this->player2 = p2;
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this->winner = nullptr;
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this->loser = nullptr;
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}
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void BattleInterface::battleStartAnnounce()
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{
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std::cout << " === BATTLE START === \n"
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<< " " << player1->getName() << "\n"
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<< " vs \n"
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<< " " << player2->getName() << "\n"
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<< " === ============ === \n"
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<< std::flush;
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}
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void BattleInterface::battleEndAnnouce()
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{
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std::cout << " === BATTLE END === \n"
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<< "winner: " << this->winner->getName() << "\n"
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<< std::flush;
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}
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Character *BattleInterface::getLoser()
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{
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return this->loser;
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}
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Character *BattleInterface::getWinner()
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{
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return this->winner;
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}
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void BattleInterface::start()
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{
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int choiceInt;
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char buff[64] = {0};
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this->battleStartAnnounce();
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while ((player1->isAlive() && player2->isAlive()) && this->turn <= BattleInterface::maxTurn)
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{
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std::cout << "Turn " << this->turn << " of " << BattleInterface::maxTurn << "\n"
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<< "Your spell book:\n";
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for (size_t i = 0; i < Spell::Book.size() && i < (player1->getLevel()); i++)
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{
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std::cout << "[" << i << "] " << Spell::Book.at(i).getName() << "\n";
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}
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choiceInt = UserInterface::getNumber(
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"What are you gonna cast this turn?\n>", 0,
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player1->getLevel() > Spell::Book.size() ? Spell::Book.size() : player1->getLevel());
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if (player1->canCastSpell(&Spell::Book.at(choiceInt)))
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{
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player1->castSpell(&Spell::Book.at(choiceInt), player2);
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snprintf(buff, 63, "%s cast %s...\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str());
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UserInterface::print(buff);
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memset(buff, 0, 64);
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snprintf(buff, 63, "%s took %d damage...\n", player2->getName(), Spell::Book.at(choiceInt).getAmount());
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UserInterface::print(buff);
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memset(buff, 0, 64);
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}
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else
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{
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snprintf(buff, 63, "%s failed to cast %s!\n", player1->getName(), Spell::Book.at(choiceInt).getName().c_str());
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UserInterface::print(buff);
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}
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choiceInt = (random() % player2->getLevel());
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if (player2->canCastSpell(&Spell::Book.at(choiceInt)))
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{
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player2->castSpell(&Spell::Book.at(choiceInt), player1);
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snprintf(buff, 63, "%s cast %s...\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str());
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UserInterface::print(buff);
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memset(buff, 0, 64);
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snprintf(buff, 63, "%s took %d damage...\n", player1->getName(), Spell::Book.at(choiceInt).getAmount());
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UserInterface::print(buff);
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memset(buff, 0, 64);
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}
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else
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{
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snprintf(buff, 63, "%s failed to cast %s!\n", player2->getName(), Spell::Book.at(choiceInt).getName().c_str());
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UserInterface::print(buff);
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}
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this->turn++;
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}
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winner = (player1->isAlive() && (player1->getCurHP() >= player2->getCurHP())) ? player1 : player2;
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loser = (winner == player1) ? player2 : player1;
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this->battleEndAnnouce();
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}
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