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- #ifndef SPELL_WARZ_CHARACTER_HPP
- #define SPELL_WARZ_CHARACTER_HPP 1
-
- #include <vector>
-
- #include "Spell.hpp"
-
- class Character
- {
- protected:
- static const int maxLevel = 100;
- static const int maxEperience = 999999999;
- char name[16];
-
- int level;
- int experience;
- int maxHP;
- int curHP;
- int maxMP;
- int curMP;
- int atk;
- int def;
-
- void restoreHP(int);
- void restoreMP(int);
- void reduceHP(int);
- void reduceMP(int);
-
- public:
- Character(char *name, int level, int exp, int hp, int mp, int atk, int def);
- Character(const char *name, int level, int exp, int hp, int mp, int atk, int def);
-
- void castSpell(Spell *src, Character *dst);
- bool canCastSpell(Spell *src);
-
- char *getName();
- int getLevel();
- int getExperience();
- int getMaxHP();
- int getCurHP();
- int getMaxMP();
- int getCurMP();
- int getAtk();
- int getDef();
- int toNextLevel();
-
- bool readytoLevelUp();
- bool isAlive();
- void levelUp();
- void kill();
- void rest();
- void revive();
- void increaseExperience(int n);
- };
-
- #endif
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