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#include <iostream>
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#include <fstream>
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#include <thread>
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#include <chrono>
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#include <random>
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#include <fstream>
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#include <unistd.h>
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#include "lib/Character.hpp"
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#include "lib/Spell.hpp"
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#include "lib/UserInterface.hpp"
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#include "lib/Battle.hpp"
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std::string loadFlag()
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{
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std::string flagString;
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std::ifstream flagFile("flag.txt");
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flagFile >> flagString;
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flagFile.close();
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return flagString;
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}
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int main()
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{
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srand(time(0));
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alarm(600);
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std::string flag = loadFlag();
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char playerName[64] = {0};
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UserInterface::chooseName(playerName);
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Character player = Character(playerName, 1);
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Character archMage = Character("Arch-Mage", 10000);
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std::vector<Character> enemies = {
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Character("GOLDEN PIG", 1000000, 1, 1),
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Character("Uraneus", 1),
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Character("Ekey", 2),
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Character("Wekius", 3),
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Character("Dhemaex", 4),
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Character("Uravras", 5),
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};
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UserInterface::welcomeMessage();
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UserInterface::epilogue();
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while (player.isAlive() && !UserInterface::isGameOver())
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{
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int choiceInt = -1;
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char choiceChar = -1;
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UserInterface::menu();
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choiceInt = UserInterface::getNumber(
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"What are you gonna do today?\n>",
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0, 6);
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if (choiceInt == 0)
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{
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UserInterface::print("You commit sudoku...\n");
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UserInterface::print("Was it supposed to be seppuku?\n");
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UserInterface::print("Nevermind, you killed yourself.\n");
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player.kill();
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}
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else if (choiceInt == 1)
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{
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UserInterface::print("You spend the whole day sleeping...\n");
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UserInterface::print("HP and MP restored.\n");
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player.rest();
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}
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else if (choiceInt == 2)
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{
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UserInterface::print("You practice your magic in the yard...\n");
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UserInterface::print("You gained some experience.\n");
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printf("%ld\n", player.getLevel());
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fflush(stdout);
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player.increaseExperience((rand() % player.getLevel()) + 1);
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}
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else if (choiceInt == 3)
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{
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UserInterface::print("List of your classmates:\n");
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UserInterface::enemiesInfo(enemies);
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choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size());
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UserInterface::print("You are going to spar with:\n");
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UserInterface::characterInfo(enemies.at(choiceInt));
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UserInterface::print("Are you sure? (y/N)\n>");
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std::cin >> choiceChar;
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if (choiceChar == 'y' || choiceChar == 'Y')
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{
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Character enemy = Character(enemies.at(choiceInt));
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Battle battle = Battle(player, enemy);
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battle.start();
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if (battle.getWinner() == 1)
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{
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UserInterface::print("You win, you get more experience...\n");
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player.increaseExperience(enemies.at(choiceInt).getLevel());
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}
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else
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{
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UserInterface::print("You lose, but you still get some experience...\n");
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player.revive();
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player.increaseExperience(enemies.at(choiceInt).getLevel() / 2);
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}
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}
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else
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{
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n");
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player.rest();
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}
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}
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else if (choiceInt == 4)
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{
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UserInterface::print("You are going to challenge the Arch-Mage...\n");
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UserInterface::print("Are you sure? (y/N)\n>");
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std::cin >> choiceChar;
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if (choiceChar == 'y' || choiceChar == 'Y')
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{
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Battle battle = Battle(player, archMage);
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battle.start();
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if (battle.getWinner() == 1)
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{
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UserInterface::print("You win, you get more experience...\n");
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player.increaseExperience(enemies.at(choiceInt).getLevel());
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UserInterface::print("You win against the Arch-Mage!\n");
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UserInterface::print("He let you take a glimpse to the scroll that you always wanted...\n");
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UserInterface::print("Turns out the content is just some meaningless word...\n");
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UserInterface::print("Here is the content:\n");
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UserInterface::print(flag + "\n");
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}
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else
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{
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UserInterface::print("You lose...\n");
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UserInterface::print("Sadly his spell was to powerful,\n");
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UserInterface::print("You got killed by the arch-mage...\n");
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}
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}
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else
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{
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n");
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player.rest();
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}
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}
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else if (choiceInt == 5)
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{
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UserInterface::print("You found some info about the arch-mage:\n");
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UserInterface::characterInfo(archMage);
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}
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else if (choiceInt == 6)
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{
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UserInterface::print("You meditate and got some insight to your ability:\n");
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UserInterface::characterInfo(player);
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}
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UserInterface::nextDay();
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}
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}
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