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@ -32,6 +32,7 @@ int main() |
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Character player = Character(playerName, 1); |
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Character player = Character(playerName, 1); |
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Character archMage = Character("Arch-Mage", 10000); |
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Character archMage = Character("Arch-Mage", 10000); |
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std::vector<Character> enemies = { |
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std::vector<Character> enemies = { |
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Character("GOLDEN PIG", 1000000, 1, 1), |
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Character("Uraneus", 1), |
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Character("Uraneus", 1), |
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Character("Ekey", 2), |
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Character("Ekey", 2), |
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Character("Wekius", 3), |
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Character("Wekius", 3), |
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@ -50,27 +51,29 @@ int main() |
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choiceInt = UserInterface::getNumber( |
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choiceInt = UserInterface::getNumber( |
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"What are you gonna do today?\n>", |
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"What are you gonna do today?\n>", |
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0, 6); |
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0, 6); |
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switch (choiceInt) |
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if (choiceInt == 0) |
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{ |
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{ |
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case 0: |
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UserInterface::print("You commit sudoku...\n"); |
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UserInterface::print("You commit sudoku...\n"); |
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UserInterface::print("Was it supposed to be seppuku?\n"); |
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UserInterface::print("Was it supposed to be seppuku?\n"); |
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UserInterface::print("Nevermind, you killed yourself.\n"); |
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UserInterface::print("Nevermind, you killed yourself.\n"); |
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player.kill(); |
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player.kill(); |
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break; |
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case 1: |
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} |
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else if (choiceInt == 1) |
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{ |
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UserInterface::print("You spend the whole day sleeping...\n"); |
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UserInterface::print("You spend the whole day sleeping...\n"); |
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UserInterface::print("HP and MP restored.\n"); |
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UserInterface::print("HP and MP restored.\n"); |
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player.rest(); |
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player.rest(); |
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break; |
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case 2: |
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} |
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else if (choiceInt == 2) |
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{ |
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UserInterface::print("You practice your magic in the yard...\n"); |
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UserInterface::print("You practice your magic in the yard...\n"); |
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UserInterface::print("You gained some experience.\n"); |
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UserInterface::print("You gained some experience.\n"); |
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printf("%ld\n", player.getLevel()); |
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printf("%ld\n", player.getLevel()); |
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fflush(stdout); |
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fflush(stdout); |
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player.increaseExperience((rand() % player.getLevel()) + 1); |
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player.increaseExperience((rand() % player.getLevel()) + 1); |
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break; |
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case 3: |
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} |
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else if (choiceInt == 3) |
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{ |
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UserInterface::print("List of your classmates:\n"); |
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UserInterface::print("List of your classmates:\n"); |
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UserInterface::enemiesInfo(enemies); |
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UserInterface::enemiesInfo(enemies); |
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choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size()); |
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choiceInt = UserInterface::getNumber("Who would you prefer to train with?\n>", 0, enemies.size()); |
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@ -100,9 +103,9 @@ int main() |
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); |
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); |
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player.rest(); |
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player.rest(); |
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} |
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} |
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break; |
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case 4: |
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} |
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else if (choiceInt == 4) |
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{ |
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UserInterface::print("You are going to challenge the Arch-Mage...\n"); |
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UserInterface::print("You are going to challenge the Arch-Mage...\n"); |
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UserInterface::print("Are you sure? (y/N)\n>"); |
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UserInterface::print("Are you sure? (y/N)\n>"); |
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std::cin >> choiceChar; |
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std::cin >> choiceChar; |
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@ -132,15 +135,16 @@ int main() |
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); |
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UserInterface::print("On second thought, you decide to sleep in your room instead...\n"); |
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player.rest(); |
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player.rest(); |
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} |
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} |
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break; |
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case 5: |
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} |
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else if (choiceInt == 5) |
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{ |
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UserInterface::print("You found some info about the arch-mage:\n"); |
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UserInterface::print("You found some info about the arch-mage:\n"); |
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UserInterface::characterInfo(archMage); |
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UserInterface::characterInfo(archMage); |
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break; |
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case 6: |
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} |
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else if (choiceInt == 6) |
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{ |
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UserInterface::print("You meditate and got some insight to your ability:\n"); |
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UserInterface::print("You meditate and got some insight to your ability:\n"); |
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UserInterface::characterInfo(player); |
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UserInterface::characterInfo(player); |
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break; |
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} |
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} |
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UserInterface::nextDay(); |
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UserInterface::nextDay(); |
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} |
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} |
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