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#include "Spell.hpp"
int Spell::TYPE_RESTORATION = 1;
int Spell::TYPE_DESTRUCTION = 2;
Spell::Spell(std::string spellName,
Element *spellElement,
int spellType,
int spellPower,
int spellCost)
{
this->name = spellName;
this->element = spellElement;
this->type = spellType;
this->power = spellPower;
this->cost = spellCost;
}
int Spell::getType()
{
return this->type;
}
int Spell::getPower()
{
return this->power;
}
int Spell::getCost()
{
return this->cost;
}
Element *Spell::getElement()
{
return this->element;
}
std::string Spell::getName()
{
return this->name;
}