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#!/usr/bin/env python3.7
import socket # socket, AF_INET, SOCK_STREAM, SOL_SOCKET, SO_REUSEADDR
import logging
import threading
import ClientConnection
class Server(object):
"""
A simple chat application server
"""
clients = []
soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
soc.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
def __init__(self, host: str, port: int, maxClients=64):
self.host = host
self.port = port
self.soc.bind((host, port))
self.maxClients = maxClients
def run(self) -> None:
"""
Start the server and start to listen for incoming connection
"""
self.soc.listen(self.maxClients)
logging.info('Start listening on {}:{} maximum {} clients'.format(
self.host, self.port, self.maxClients))
while True:
conn, addr = self.soc.accept()
client = ClientConnection.ClientConnection(self, conn, addr)
msg = '{} has joined the chat.'.format(client.addr)
self._announce(msg)
self.clients.append(client)
t = threading.Thread(target=client.serve)
t.daemon = True
t.start()
def removeClient(self, client: ClientConnection.ClientConnection) -> None:
"""
Remove client from this server list of connected clients
"""
msg = '{} has left the chat.'.format(client.nameFormat())
self.clients.remove(client)
self._announce(msg)
def _announce(self, announcement: str) -> None:
"""
Send announcement from system to all connected clients
"""
msg = '[system] {}'.format(announcement)
logging.info(msg)
for client in self.clients:
client.send(msg)
def sendToAll(self, sender: ClientConnection.ClientConnection, msg: str) -> None:
"""
Broadcast message from one client to other clients
"""
msg = '{} {}'.format(sender.nameFormat(), msg)
logging.info(msg)
for client in self.clients:
if client != sender:
client.send(msg)