#ifndef _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
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#define _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
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#include "../class/monster.hpp"
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#include "../class/player.hpp"
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#include <cstdio>
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int startBattle(Player *player, Monster *monster)
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{
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printf(" ===== BATTLE INFO ===== \n");
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printf("%15s (Lv.%n):\n", player->getName(), player->getLevel());
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printf(" HP : %n/%n\n", player->checkHP(), player->getMaxHP());
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printf(" Att: %n\n", player->getAtt());
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printf(" Def: %n\n", player->getDef());
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printf("%15s:\n", monster->getName());
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printf(" HP : %n/%n\n", monster->checkHP(), monster->getMaxHP());
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printf(" Att: %n\n", monster->getAtt());
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printf(" Def: %n\n", monster->getDef());
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printf(" ===== BATTLE START ===== \n");
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while (player->isAlive() && monster->isAlive())
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{
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printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName());
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printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt()));
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printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt()));
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}
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printf(" ===== BATTLE END ===== \n");
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if (player->isAlive())
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{
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player->restoreHP();
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printf("YOU WIN !!!\n");
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return 1;
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}
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else
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{
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printf("YOU LOSE !!!\n");
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return 0;
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}
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}
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#endif
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