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COMPILER=g++
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#FLAGS=-g -I. -pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Werror -Wno-unused
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#FLAGS=-g -I.
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FLAGS=-I.
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O_DIR=obj
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CLASS_DIR=src/class
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INTER_DIR=src/interface
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SYS_DIR=src/system
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OBJ_CMD=$(COMPILER) $(FLAGS) -c $< -o $@
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.PHONY : clean
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version002 : main002.o character.o player.o monster.o battle.o creation.o info.o betatest.o memory.o flag.o
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$(COMPILER) $(FLAGS) -o $@ \
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main002.o \
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character.o player.o monster.o \
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info.o creation.o battle.o \
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betatest.o flag.o memory.o
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main002.o : main002.cpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/creation.hpp $(INTER_DIR)/info.hpp $(SYS_DIR)/betatest.hpp
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$(OBJ_CMD)
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character.o : $(CLASS_DIR)/character.cpp $(CLASS_DIR)/character.hpp
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$(OBJ_CMD)
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player.o : $(CLASS_DIR)/player.cpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp
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$(OBJ_CMD)
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monster.o : $(CLASS_DIR)/monster.cpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp
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$(OBJ_CMD)
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battle.o : $(INTER_DIR)/battle.cpp $(INTER_DIR)/battle.hpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp
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$(OBJ_CMD)
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creation.o : $(INTER_DIR)/creation.cpp $(INTER_DIR)/creation.hpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/info.hpp
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$(OBJ_CMD)
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info.o : $(INTER_DIR)/info.cpp $(INTER_DIR)/info.hpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp $(CLASS_DIR)/monster.hpp
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$(OBJ_CMD)
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betatest.o : $(SYS_DIR)/betatest.cpp $(SYS_DIR)/betatest.hpp
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$(OBJ_CMD)
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flag.o : $(SYS_DIR)/flag.cpp $(SYS_DIR)/flag.hpp
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$(OBJ_CMD)
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memory.o : $(SYS_DIR)/memory.cpp $(SYS_DIR)/memory.hpp $(CLASS_DIR)/player.hpp
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$(OBJ_CMD)
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clean :
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rm -f *.o
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