#include "src/class/player.hpp" #include Player::Player(std::string playerName) : Character(playerName) { experience = 0; level = 1; } Player::Player(std::string playerName, int playerMaxHP, int playerAtk, int playerDef, int playerLevel, int playerExp) : Character(playerName, playerMaxHP, playerAtk, playerDef) { experience = playerExp; level = playerLevel; } int Player::getLevel() { return level; } int Player::getExp() { return experience; } int Player::expToLevelUp() { if (level >= PLAYER_MAX_LEVEL) { return 0; } else { return (level * level) - experience; } } bool Player::checkLevelup() { return expToLevelUp() < 0; } bool Player::levelUp(int stat) { if (checkLevelup()) { switch (stat) { case 1: maxHP += 10; restoreHP(); break; case 2: atk += 2; break; case 3: def += 1; break; } return true; } else { return false; } } int Player::takeExperience(int bounty) { experience = experience + bounty; if (experience > PLAYER_MAX_EXPERIENCE) { experience = PLAYER_MAX_EXPERIENCE; } return experience; }