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- #ifndef _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
- #define _2EASY4ME_BATTLE_SYSTEM_LEVEL0_
-
- #include "../class/monster.hpp"
- #include "../class/player.hpp"
-
- #include <cstdio>
-
- int startBattle(Player *player, Monster *monster)
- {
- printf(" ===== BATTLE INFO ===== \n");
- printf("%15s (Lv.%n):\n", player->getName(), player->getLevel());
- printf(" HP : %n/%n\n", player->checkHP(), player->getMaxHP());
- printf(" Att: %n\n", player->getAtt());
- printf(" Def: %n\n", player->getDef());
- printf("%15s:\n", monster->getName());
- printf(" HP : %n/%n\n", monster->checkHP(), monster->getMaxHP());
- printf(" Att: %n\n", monster->getAtt());
- printf(" Def: %n\n", monster->getDef());
-
- printf(" ===== BATTLE START ===== \n");
- while (player->isAlive() && monster->isAlive())
- {
- printf("%15s and %15s attacked each other !!!\n", player->getName(), monster->getName());
- printf("%15s lose %d HP...\n", player->getName(), player->defend(monster->getAtt()));
- printf("%15s lose %d HP...\n", monster->getName(), monster->defend(player->getAtt()));
- }
-
- printf(" ===== BATTLE END ===== \n");
- if (player->isAlive())
- {
- player->restoreHP();
- printf("YOU WIN !!!\n");
- return 1;
- }
- else
- {
- printf("YOU LOSE !!!\n");
- return 0;
- }
- }
-
- #endif
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