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- #include "src/class/player.hpp"
-
- #include <string.h>
-
- Player::Player(std::string playerName)
- : Character(playerName)
- {
- experience = 0;
- level = 1;
- }
-
- Player::Player(std::string playerName, int playerMaxHP, int playerAtk, int playerDef, int playerLevel, int playerExp)
- : Character(playerName, playerMaxHP, playerAtk, playerDef)
- {
- experience = playerExp;
- level = playerLevel;
- }
-
- int Player::getLevel()
- {
- return level;
- }
-
- int Player::getExp()
- {
- return experience;
- }
-
- int Player::expToLevelUp()
- {
- if (level >= PLAYER_MAX_LEVEL)
- {
- return 0;
- }
- else
- {
- return (level * level) - experience;
- }
- }
-
- bool Player::checkLevelup()
- {
- return (expToLevelUp() <= 0 && level < PLAYER_MAX_LEVEL);
- }
-
- void Player::levelUp()
- {
- level += 1;
- maxHP += 10;
- atk += 2;
- def += 1;
- }
-
- int Player::takeExperience(int bounty)
- {
- experience = experience + bounty;
-
- if (experience > PLAYER_MAX_EXPERIENCE)
- {
- experience = PLAYER_MAX_EXPERIENCE;
- }
-
- return experience;
- }
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