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- COMPILER=g++
- #FLAGS=-g -I. -pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Werror -Wno-unused
- #FLAGS=-g -I.
- FLAGS=-I.
- O_DIR=obj
-
- CLASS_DIR=src/class
- INTER_DIR=src/interface
- SYS_DIR=src/system
-
- OBJ_CMD=$(COMPILER) $(FLAGS) -c $< -o $@
-
- .PHONY : clean
-
- version002 : main002.o character.o player.o monster.o battle.o creation.o info.o betatest.o memory.o flag.o
- $(COMPILER) $(FLAGS) -o $@ \
- main002.o \
- character.o player.o monster.o \
- info.o creation.o battle.o \
- betatest.o flag.o memory.o
-
- main002.o : main002.cpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/creation.hpp $(INTER_DIR)/info.hpp $(SYS_DIR)/betatest.hpp
- $(OBJ_CMD)
-
- character.o : $(CLASS_DIR)/character.cpp $(CLASS_DIR)/character.hpp
- $(OBJ_CMD)
-
- player.o : $(CLASS_DIR)/player.cpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp
- $(OBJ_CMD)
-
- monster.o : $(CLASS_DIR)/monster.cpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp
- $(OBJ_CMD)
-
- battle.o : $(INTER_DIR)/battle.cpp $(INTER_DIR)/battle.hpp $(CLASS_DIR)/monster.hpp $(CLASS_DIR)/character.hpp
- $(OBJ_CMD)
-
- creation.o : $(INTER_DIR)/creation.cpp $(INTER_DIR)/creation.hpp $(CLASS_DIR)/player.hpp $(INTER_DIR)/info.hpp
- $(OBJ_CMD)
-
- info.o : $(INTER_DIR)/info.cpp $(INTER_DIR)/info.hpp $(CLASS_DIR)/player.hpp $(CLASS_DIR)/character.hpp $(CLASS_DIR)/monster.hpp
- $(OBJ_CMD)
-
- betatest.o : $(SYS_DIR)/betatest.cpp $(SYS_DIR)/betatest.hpp
- $(OBJ_CMD)
-
- flag.o : $(SYS_DIR)/flag.cpp $(SYS_DIR)/flag.hpp
- $(OBJ_CMD)
-
- memory.o : $(SYS_DIR)/memory.cpp $(SYS_DIR)/memory.hpp $(CLASS_DIR)/player.hpp
- $(OBJ_CMD)
-
- clean :
- rm -f *.o
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